posted 03-03-19 09:14 PM EDT (US)
Does anyone know if there's any way of changing treasure guardian units attack?
I'm specifically looking at ypGreatWhiteShark. It's a water unit but not affected by ship modifiers, it's not even considered a ship (outposts attack it with the normal damage rather than antiship attack)
Of course the hand attack variant remnants from aoe don't affect it like they don't affect any other unit ingame.
My purpose was making an "endgame" unit for a water based scenario, like "fluffy" is generally used in colosseum ones.
If anyone has an alternative idea for a water "special" feeling unit let me know (Morgan and Lizzie flagships already used)