Topic Subject:How can I go about training units in a building that is not of their origin?
posted 05-28-21 12:24 PM EDT (US)
I've been doing a mod of a new civilization in the DE. Have a great variety of cavalry such as camel riders, elephant riders, horse riders, horse archers etc. And I have been able to do it by modifying the "techtreey.xml" but I had to enable the lap rotoninity "ypCaravanserai" and the protonunit "stable" so that I can have those units and their technologies. How can I get some units to train in the same building or in a different one from their origin? In short: I would like to train camels and elephants in the stable and not the caravanserai also and include all their technologies to improve