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Modding Discussions
Moderated by Alexastor, MosheLevi, Mister SCP

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Topic Subject: How can I go about training units in a building that is not of their origin?
posted 05-28-21 12:24 PM EDT (US)   
I've been doing a mod of a new civilization in the DE. Have a great variety of cavalry such as camel riders, elephant riders, horse riders, horse archers etc.
And I have been able to do it by modifying the "techtreey.xml" but I had to enable the lap rotoninity "ypCaravanserai" and the protonunit "stable" so that I can have those units and their technologies.
How can I get some units to train in the same building or in a different one from their origin?
In short: I would like to train camels and elephants in the stable and not the caravanserai also and include all their technologies to improve
Replies:
posted 05-31-21 06:31 AM EDT (US)     1 / 3  
in the same protoy search "stable" and add them:
<train row="0" page="0" column="4">YourUnit</train>
for the upgrades:
<tech row="0" page="1" column="1">YourTech</tech>
remember any unit must be declared in techtrey
posted 06-05-21 09:26 PM EDT (US)     2 / 3  

17 / 5000
Resultados de traducción
Thank you. it worked
posted 06-08-21 11:05 PM EDT (US)     3 / 3  
De nada
Age of Empires III Heaven » Forums » Modding Discussions » How can I go about training units in a building that is not of their origin?
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