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Author |
File Description |
RF_Gandalf |
Posted on 11/15/06 @ 06:14 AM
File Details |
Game Version: |
TWC |
Thanksgiving II
A random map script for AOE3:The War Chiefs
by RF_Gandalf
Happy Thanksgiving, everyone! Over the river and through the woods, to the enemy village we go!
WARNING - this version does not allow saloon units to be built due to what I believe is a bug in the "Plymouth" map type enabled in the recent 1.01 patch. The saloon can be built but no units produced! Note I am releasing a Thanksgiving III that corrects this bug. See the Download section. However I am leaving this version in case some would like to play in a 'dry' Saloon-less environment.
Thanksgiving is a fun new random map for Single-player or Multiplayer use. NOTE: this will only work in TWC, and you must have the first patch 1.01 installed. This map represents a 'New England' fall with lots of turkeys for the harvest, with a few deer or moose, plenty of forest and silver. The map is a bit larger than most of the original, standard ES maps. There are 1-4 crossings across the river that lies between the teams.
The striking new features of the map are the new items inserted by ES in the latest patch into the scenario editor, for a new ES map specially made for the holiday to be named Plymouth - like they did for Christmas last year. For my map, each player gets a few additional villagers called Pilgrims, dressed in traditional 'puritan' black and white. There are identical in stats to the normal Settlers or Native Settlers except for a few more hit points. Even the native civs will get these units - hey, at the original Thanksgiving the natives and pilgrims sat down at the table together! Each player will also get a few extra crates of food - special food for the Thanksgiving feast. There are also a few spare crates scattered about the map on special pumpkin patches. The nuggets or treasures on the map are special for the holiday theme as well, most of which are fairly easy and yield more holiday food or Pilgrims.
There are a couple of random variations in Trade Routes, but there is always one per side. There are a few variations in placement of the Native villages, which can be Huron, Iroquois or Cherokee.
Gameplay is going to be a little different - faster to war with the extra villagers and extra food. And most civs are 'housed' at the start so you will want some settlers gathering wood immediately and building that first house right away. This was not created to be a RMS masterpiece, just a lot of fun!
To play this map, the two files (Thanksgiving II.xs and Thanksgiving II.xml) must be placed in the folder: My Documents\My Games\Age of Empires 3\RM2. Please do not place them in the game's install folder - that will not work. When you start up a skirmish game in Single-player or Multiplayer, use the small blue 'Custom Map' button, which allows you to then select one the random maps in that My Games folder from the drop-down window.
Last year I made a different Thanksgiving map just before the holidays for the original AOE3. This year courtesy of ES we have some decorations for a different but better map!
Note - I tried to also add a few Native Settlers to the European civs - they needed Squanto and company at their feast - but these appeared on the map as the normal settlers, except they still had the Native Settler icon in the UI. Weird, so I deleted that.
Thanks to ES for the ability to create custom RMS.
Feedback appreciated! |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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LDB10671 |
Posted on 11/16/06 @ 01:26 AM
I have liked every map i have tried that you created. one thing i found on this Thanksgiving II is that the Saloon does not allow for mercenaries to be purchased. i am not sure if this was intentional, i only skimmed through the text file.
i was playing Ottoman. i have the 1.01 TWC patch, and zero mods installed.[Edited on 11/16/06 @ 01:28 AM]
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dr nefarious |
Posted on 11/16/06 @ 03:23 AM
The reason for that is probably that no (or an illegal) map type was assigned. The mercs which are available at the saloon are defined per standard map type (Amazonia, Andes etc.). |
RF_Gandalf
File Author |
Posted on 11/16/06 @ 05:10 AM
The map type is 'plymouth', the new maptype that enables the thanksgiving-themed treasures. Guess ES has not enabled any Saloon units thru that.
The maptype does at least 3 things, to the best of my knowledge. It creates the grouping of treasures for each map, it creates the little flocks of birds that zip across the screen, and new in TWC it enables the type of Saloon units for a map. I will test that out.[Edited on 11/16/06 @ 05:11 AM]
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RF_Gandalf
File Author |
Posted on 11/16/06 @ 12:45 PM
Well, have looked into and tested further the 'plymouth' maptype - it does not allow saloon units. I guess that was an oversight on the part of the programmers - unless they wanted the Plymouth colony to be 'dry' like in real life !!!
I have found a way to get around that limitation, and can make the saloon units enabled without losing the new treasures - could post an edited version here or make a new post with 'Thanksgiving III' for saloon-enabled units and leave 'Thanksgiving II' as it is - no alcohol in the saloon means no mercs. |
HGDL v0.8.2 |
Statistics |
Downloads: | 802 |
Favorites: [] | 0 |
Size: | 14.92 KB |
Added: | 11/15/06 |
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