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Author |
File Description |
Felix Hermansson |
Posted on 12/27/05 @ 04:29 AM (updated 03/11/06)
Rainforest Random Map Script (Updated January 1)
by Felix Hermansson, Tsunami Studios (hoodncloak@hotmail.com)
24 December 2005
This huge map provides the players with an abundance of resources and treasures, but the dense forest also makes moving around difficult, especially for bigger armies. There is no trade route, but up to six hidden Tupi or Carib villages. Players and natives are placed randomly, so scouting is essential here!
To install the map, copy both files 'Rainforest.xml' and 'Rainforest.xs' into the game folder '..\My Games\Age of Empires 3\RM' (NOT into '..\Microsoft Games\Age of Empires III\RM'!).
You can then play it both in single player or multiplayer mode by checking the 'Custom Map' box on the map selection screen and then selecting it from the pulldown menu.
Note: It takes much longer to build this map than it does for most others, due to its size and the huge number of objects. So don't restart your computer just because the status bar remains at 80% for a while!
I would appreciate any honest feedback, good or bad. Please tell me what you liked, what you disliked, and especially, tell me why. If you have any ideas on how to improve it, all the better.
I would appreciate it even more if you did not modify this script without contacting me first.
Please send any comments or questions by e-mail to hoodncloak@hotmail.com. Oh, and add 'Age of Empires' to the subject and use proper language, otherwise your message will probably be deleted by the spam filter.
Have fun!
Felix
UPDATE, March 11 2006:
As patch 1.05 has become available I have updated this script to include a tooltip description for the map selection screen as well as a proper description for the game loading screen.
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Pages: [1] 2 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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sentry41 |
Posted on 12/30/05 @ 03:57 PM
As usual, gotta play this a few times before giving it a score, but it all works for me. No lag, no bugs, didn't really even hang at that 80% mark for more than a count of 5, but my rig is fairly fast.
Nice map. It was cool to have a big force of native dudes for once.
thanks for making it!
-George |
Felix Hermansson
File Author |
Posted on 01/02/06 @ 05:03 AM
UPDATE:
I've found a minor bug and updated the script accordingly. Huntables now flee properly when their herd is attacked. |
PHNX22 |
Posted on 01/11/06 @ 11:56 PM
Nice, Black Forest was one of my favourites in AOK. AI plays well, uses natives very well (I was constantly attacked by groups of 20+ Blackwood archers), 2v3 moderate game lasted ages - AI reached Imperial. It was nice to finally play a map without running out of trees! |
Felix Hermansson
File Author |
Posted on 01/12/06 @ 03:35 PM
Thanks for the feedback, glad you liked it! Though I can take credit for the trees only, you probably just got lucky with the AI...[Edited on 01/12/06 @ 03:35 PM]
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aven59 |
Posted on 01/14/06 @ 02:52 AM
Rating: 4
(Insert Rating analysis here)
Additional Comments:
Nice map ![Edited on 01/14/06 @ 05:56 PM]
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Felix Hermansson
File Author |
Posted on 01/16/06 @ 01:29 PM
Thanks for the rating, too bad it got deleted again. Anyway, glad you liked it! |
Achaean Lionness |
Posted on 04/15/06 @ 06:05 AM
Rating: 5
This RMS not-only Deserves to be rated, it deserves the five stars I’m giving it.
This is without question one of the Two Finest RM’s I have, love & use repeatedly – (the other being Gandalf’s Giant RLM).
I simply love everything about this R-Map.
Above all, I think – the trees! ..plentiful, plentiful trees! In truth however, there is a wealth of everything on these maps. Very resource rich – plentiful game, mines, Native villages, Treasures, land area and, of course, never any shortage of wood!
The need to ‘fell timber’ and ‘clear the land’ for proper settlement makes this really my Favorite type of map of all time, and Felix has done a beautiful job with this one in every respect.
There are even the little scattered pools of water of varying sizes – all very naturally amorphous.
The ‘eye candy’ elements are just perfect, being neither overly-done, nor constrained by any sheepish ‘conservatism.’
The Audio which goes with the rainforest in AoE III is really delightful as well – and in so dense a rainforest as Felix affords us here, it just adds ineffably to the immersion factor.
When one thinks (however ‘romantically’) of the 16th-18th century European exploration of the Central and South Americas, one conjures images very closely resembling this lovely RMS. The wilderness which holds untold treasures, risks, dangers, and promises…
Needless to say, tho’ I will add… This is genuinely pleasurable to Settle and fight on as well; adding numberless challenges one simply will not find on any other Map area (that I’m aware of at-least).
Exceptionally well done Felix, and I am most grateful for your generous sharing of your conscientious and skillful efforts with this one. It is a treat…
Cheers!
~ Lionness
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Felix Hermansson
File Author |
Posted on 04/17/06 @ 07:29 AM
Thanks for the comments and the rating, glad you liked it! Though I must admit, I really have to go back and check the map again for myself to make sure we're talking about the same map - you really seem to look at it with a somewhat 'romantical' eye here... ;-)
I can't take credit for the music of course, but I'll gladly do so for everything else. I wanted to play a map with more or less indefinite resources, difficult terrain and randomized placement, but as no official map offered that I had to create it myself. It's nice to hear that you enjoy this map just as well (or probably even more) than I do. Thanks again! |
Achaean Lionness |
Posted on 04/17/06 @ 12:20 PM
You’re more than welcome, of course, Felix – and deserving…
I really intended to be viewing it more with a Colonial Power’s and Warrior’s eye, finding it as dangerous and difficult as it is beautiful in it’s wild-er-ness …
I love the Rainforest Audio in AoE III, but it Does beg for very dense rainforest, which – as you say – the default Rainforest just doesn’t have. It needs all these trees and the little pools of collected rainwater, etc…
So saying, and thinking of & viewing it in this light of course does have a little scent of Romanticism – nothing wrong with that I suppose; all of AoE III is to large degree an attempt to re-present the Romantic elements of European Colonialism.
Yes, I’m sure of it – we are speaking about the same map… ;)
You’ve just done a superb job with this one and it is a genuine pleasure in all respects.
Now – if ever you have the time, Will and disposition – I will be equally or even More Grateful for a like treatment of (a HUGE) New England with Very-dense forest, and (a HUGE) Bayou nicely treated.
Those are my two favorite map types – but they are so tiny they are utterly meaningless to me.
I so wish you or Gandalf would produce one or both of those – Huge in area, and as beautifully treated as are all the fruits of your other efforts …
I do thank you again for this one, all the same!
Best,
~ Lionness
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SickestWithIt |
Posted on 02/27/07 @ 12:06 PM
Playability: 5
(Insert Playability analysis here)
Balance: 5
(Insert Balance analysis here)
Creativity: 5
(Insert Creativity analysis here)
Map Design: 5
(Insert Map Design analysis here)
Detail/Accuracy: 5
(Insert Detail/Accuracy analysis here)
Additional Comments:
I played this map last night and I would just like to thank Felix Hermansson for it. Huge map with all kinds of ways to play it... Hours of fun... |
Pages: [1] 2 » Last » |
HGDL v0.8.2 |
Rating |
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5.0 | Breakdown |
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Playability | 5.0 | Balance | 5.0 | Creativity | 5.0 | Map Design | 5.0 | Detail/Accuracy | 5.0 |
Statistics |
Downloads: | 18,455 |
Favorites: [] | 0 |
Size: | 7.00 KB |
Added: | 12/27/05 |
Updated: | 03/11/06 |
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