Intorucution: After one of my friends gave me the idea, and the after he begged to me for several weeks to turn it into a scenario, I have come up with the game Assassian. It plays similar to an RPG, but with some significant differences from the usual formula. I hope you all enjoy.
Background: As I said before, it is similar to an RPG. Each player goes around a dark forest, killing units to gain levels. Each player is a ninja, and gradually will get stronger as they gain levels. Heres the catch: you are enemies with the other players. The idea of the game isn't to kill the boss at the end of the tunnel or anything. It is to defeat the other players. You won't want to attack them at first, though. You'll need to level up and get prepared first. Here's another problem: your health doesn't regenerate. What you get at the start is all you'll ever get, unless you gain a level. You will want to avoid killing certain enemies to keep your hp from running out.
Features:
*The classic RPGness like leveling up system
*Decisions must be made about who to fight and who to sneak away from via stealthing
*Expanded chat interface (aka every time it tells you that you leveled up is unique).
*Timed events added for a little more fun.
Playability: 3
Good playable map with some things i dislike. 1st slow heal+good killable surgeon.2nd the LOS of ninjas is terrible that need to be bigger. Stupid chats with lvl ups and every kill a lvl is also not really perfect
Balance: 4
You choose good units for p5 but should make a option to make them harder, they were not really challenging. Surgeon heal to slow so he is useless and at last the lvl up system is a bit crappy cause one kill one lvl-.-.
Creativity: 4
a new kind of rpg. And also a kill system and some specials after time are good. But all in all that are not enought ideas for a 5
Map Design: 4
a forest in the night- not good not bad.Idk what u can change here :(
Story/Instructions: 3
Set up`s were clear , but objectives say not everything so i cant know about spys... Also a major problem of objectives is that many player dislike the break and continue playing while u wnat reading it. So i prefer cinematics with choose if u wanna see instruction or not.
Additional Comments:
Overall a nice map. I would say your best. Because it is a short time scenario i will replay it .
Firefax (id: firefax)
Posted on 07/29/08 @ 04:56 AM
screen?
Thunder Bolt
Posted on 08/11/08 @ 01:39 AM
Sweet. Good job.
You spelt introduction wrong though.
[Edited on 08/15/08 @ 05:25 AM]
KevTheGreat
Posted on 08/11/08 @ 01:41 PM
wow ummm.... nice long descripition? lol
[Edited on 08/11/08 @ 01:42 PM]
FenrisWulf File Author
Posted on 08/11/08 @ 07:13 PM
I'm sorry Thunderbolt, but you review is unacceptable. Notice how Mister_SCP's review and (almost) all other reviews give much input about the map and give detail on what they like and don't in a scenario. This helps both the designer improve, as well as the player know whether or not to play a map.
Still, though, feel free to edit your review to provide more detail. I am more than happy whenever I see anyone review one of my maps and I am very glad that you are at least taking a start in reviewing!
And if you havn't already, read the review guidelines so you know all of the standereds in reviewing a map. Here's a link:
http://aoe3.heavengames.com/reviews/camp_guidelines
I hope to see some improved reviews of yours in the future.
Takk (id: Luke_Feanor)
Official Reviewer
Posted on 08/15/08 @ 05:25 AM
ThunderBolt review removed for the reasons stated above. Don't be discouraged!