|
|
Battle of Coast Road Hill
|
Author |
File Description |
Xvash2 |
Posted on 01/12/06 @ 09:27 PM
Well, the first major change from my previous map, City Assault, is the enemy attacks with triggers.
And now for the story I promised......
In a fictional world, a continent is being fought over by two warring nations. The Nation of Macerr, and the Republic of Epilson. You play as the Republic of Epilson, fighting to wipe out the country that unleashed a genocidal wave on one of your cities. Revenge fuels your soldiers. Will you have what it takes to defeat Macerr?
The Battle of Coast Road Hill takes place across the Kalaa Channel, separating Macerr City from the rest of the continent. Macerr forces have retreated across the channel, and your forces are closing in. The battlefield is set at a large hill covered in trees and overlooking the channel. It is a tactical location, as a fort properly built on the hill could be artillery spotting for miles. You have a smaller army than before, as many casualties were taking in the assault on Macerr City. You and the enemy have established command posts. To defeat the enemy, destroy their command post on the opposite side of the hill. But watch out, as they will attempt to destroy yours. Good luck, and godspeed.
-Major General C. Jacobs, Epilsonian Military |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
---|
mrrags1 |
Posted on 01/20/06 @ 01:57 AM
General... I like the attacks yet the computer AI doesn't allow its players to return fire until they reach that point you've addressed in your trigger.
Your game ending trigger does not function properly. Check out triggers in games that are working (my personal favorite is: New England Battlefield) and emulate their script. Your game will have a proper end to it.
You can also enter your e-mail and i'll pass on a note explaing the trigger workings to you. 8-) If you choose this route, you may best create a temporary e-mail address so that you are not hassled later on.[Edited on 01/20/06 @ 01:59 AM]
|
Xvash2
File Author |
Posted on 01/20/06 @ 04:53 PM
So attack move doesnt do anything? |
mrrags1 |
Posted on 01/23/06 @ 11:51 AM
So sorry, General... 8-) Your attack is OK but I think it's moving to a particular point on the map and by moving my men forward, I discovered them advancing and fired. They did not return fire until they reached that point which apparently you had set. At least it's my guess that's what they were doing.
The only thing not working "properly" is the ending. I did not pay close enough attention to your objective (my bad... sometimes, I don't ask for directions either) and I apparently had killed off all of the enemy... so, I'm going around venting my destructive tendencies and when I blew up the Command Center... Zappo!... I was back at the main menu. Game over... come again soon! 8-)! |
Xvash2
File Author |
Posted on 01/23/06 @ 10:37 PM
Well, right now I'm working on 2 maps. The problem is, they both have the AI in the way of making it a good map. So I'm looking for someone to help with AI. Email me at Xvash2@sbcglobal.net
(Or if you can do cinematic work, that'd be a plus.) |
mrrags1 |
Posted on 01/24/06 @ 08:11 AM
I believe that the weak AI in this game is a major hurdle for just about everyone! 8-)
Check out the other forums for help in ways to strengthen this area of weakness.
There was a file not long ago that was supposed to unlock some of the rules in AIStandard but I cannot remember exactly where it was that I found it. My own 'intelligence' can be lacking at times. 8-)
Also, many of the moderators of the forum are quite proficient at many different scenario skills. Where you find them listed, I believe you can click on their name and most will give profiles, etc.
Look into forums on design. There have been a couple of people with maps on here that show a talent in cinematics, you may wish to attempt a contact with them as well.
Best of luck!! I have enjoyed your map ideas and I can empathize with your frustrations with the AI![Edited on 01/24/06 @ 08:13 AM]
|
HGDL v0.8.2 |
Statistics |
Downloads: | 1,253 |
Favorites: [] | 0 |
Size: | 662.56 KB |
Added: | 01/12/06 |
|