|
Author |
File Description |
musketeer925 |
Posted on 02/04/10 @ 08:07 PM (updated 12/30/14)
File Details |
Game Version: |
AoE3+TWC+TAD |
# of Players: |
4 |
Hi, musketeer925 here with his first major scenario, Gatling Wars! I've put together a multiplayer scenario where 4 players duel with mounted Gatling Guns and Colonial Militia, and a Kill Award System.
Please Rate!
Features
-Over 300 Triggers
-Kill Award System
-Landmines
-Nukes, Airstrikes,& ScatterBombs
-High-HP Gatling Guns
-4 Players
-Any Team Set-Up works fine, FFA is my
favorite
-Difficulty Sets Amount of starting Men and Gatling Gun HP
-Capturable Center that gives bonus powers
-Balance triggers
-Somewhat-Nice-Looking Terrain
-Great Fun!
Download Instructions:
1. Click Download (Duh)
2. Download to Desktop
3. Extract from .zip File
4. Place in My Documents\My Games\Age of Empires 3\Scenario
If you would like to request any older versions, send me an email at musketeer925@gmail.com
Please feel free to leave comments, criticism, or ideas.
Known Glitches:
-Fort only works once.
If you find any other glitches, please tell me!
Changelog:
6.30:
Removed the 1000-kill nuke. Replaced Colonial Militia and Gatling HP at the first island. Replaced meteorite at the 250-kill island with an effect that boosts the center's power. Boosted the Center's strength and made the fire pit's name reflect a countdown to when its effects occur. Many balance changes.
6.25:
Nerfed Voltiguers slightly; Put a HP limit on for the middle; Removed lighting effects; Removed some useless effects.
6.24:
Nerfed Voltiguers slightly; Fixed the 'Damned Tree' (hopefully); Fixed P3's Regat; Nerfed Center some; Erased a stray island; deleted some useless effects; Fixed a spot where P2 spawned in P3's base.
6.23:
Fixed AirStrike's Hotkey, Slightly Reduced Lag, Un-Nerfed Center, Fixed AirStrike so it couldn't be activated at the Award Islands
6.22:
Added Lightsets, varied terrian, attempted to make AirStrike on a Hotkey
6.21:
Fixed the center's conversion triggers.
6.19:
A fail.
6.18:
The Center Nuke for P2 now damages P1's units. The Center's conversion triggers have been updated to work almost instantly and it now displays a message telling when someone takes the Center.
6.17:
Can no longer Delete Gatling and get a Survival Award. Fixed Major glitch killing a player without his Gatling. Fixed & Updated all Messages from Awards. Lag reduced significantly.
6.15:
Improved balance and Fixed Glitches.
6.0:
Reworked Mines, Changed 40 Cows to 40 Voltigeurs, Fixed Player 4's AirStrike, Changed Scatterbomb so it doesn't hurt who activates it, Bumped Up Alternate Gatling Awards.
5.57:
Fixed Glitches, Moved Base Nuke to 500 kills, Added complete nuke at 1000, can now put multiple flagmen in the awards at 1st island.
5.2:
Fixed Major Glitch with 2nd Island, Fixed some other Glitches.
5.0:
Fixed Glitches, Added Nuke Island, Added Survival Island, Improved Instuctions.
4.11:
Fixed Unworking Triggers (Forgot to test 4.1)
4.1:
Fixed Precision Airstrike causing OOS
4.0:
Added 3rd KillAward Island
3.2:
Fixed some major glitches with the SuperKill Awards from 3.0
3.0:
Added SuperKill Awards; Fixed minor Glitches
2.5:
Fixed More Glitches, Changed Dynamic Terrian Trigger Set-up
2.1
Fixed Glitches
2:
Added dynamic trees and chokepoints |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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Killinstinct |
Posted on 08/05/10 @ 05:52 PM
Playability: 5
Easy to learn, fun to play :)
Balance: 4
If someone holds the middle with more men, it is impossible to win. But the further balance is good.
Creativity: 5
Never seen this before and I like it very much.
Map Design: 3
Just functional.
Story/Instructions: 5
Good instruction at the beginning.
Additional Comments:
Sometimes the game is 'stuck'. If someone with 100 man holds the middle and the other has only 50 kills defending its base. Both teams won't attack each other (it is not smart to do).[Edited on 08/05/10 @ 05:53 PM]
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Pegasus77 |
Posted on 11/10/10 @ 03:34 PM
Playability: 5
A cool map, easy to play and great fun!
Balance: 5
Well of course it is balanced ;D
Creativity: 4
I like this idea very much! These kill award system works perfectly fine but the thing I really love is these NUKE thing XD
Map Design: 3
Wel its just a circle with some ruins and signalfire in the middle. Simple desing, perfect for this map
Story/Instructions: 4
Hmm there is not a real story but the intro is good and i think everyone will understand it!
Additional Comments:
Great map (looks simple but there is a very complicated trigger system)and so much cool functions! Funny is this heavy fortication thing XD
I like all you maps but this is the best one i think! Oh btw a friend of mine (hopefighter) told me u think cats n mice is unbalanced! Yes your right but i just fixed it and uploaded it! Try it ;D
ok thats all
Pegasus77
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HGDL v0.8.2 |
Rating |
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4.3 | Breakdown |
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Playability | 5.0 | Balance | 4.5 | Creativity | 4.5 | Map Design | 3.0 | Story/Instructions | 4.5 |
Statistics |
Downloads: | 1,428 |
Favorites: [] | 0 |
Size: | 163.53 KB |
Added: | 02/04/10 |
Updated: | 12/30/14 |
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