1. Download zipped file (onto desktop suggested)
2. Unzip contents into My Documents> My Games> Age of Empires> RM3
3. Play on!
DRAW IV!
Newest in the DRAW series. A bunch of fixes, team play added, and random obstacles.
How to play?????????????????????
In FFA:
-Game starts with a Round Robin where all players will spawn a Pilgrim (like a villager) in the battle area, which they must use to build a base and army to kill off all the other Pilgrims.
-The Round Robin ends when all but one Pilgrim is dead. All players will continue to fight until the round ends.
-After the Round Robin regular 1v1 rounds begin. Exactly how they worked in previous versions, the game selects two players at random. These two players will each spawn a Pilgrim on opposite ends of the field. The round continues until one of the Pilgrim dies. If your Pilgrim dies, you lose the round, and your "Two Guys with Deer" (aka Deer Men) will lose HP.
-If you lose enough, and your Deer Men dies, you lose the game for good.
-Rounds continue like this until a victor is found.
In Teams:
-All players will fight every round
-Each player will start in a different place each round (at random)
-You will lose individually, so if your Pilgrim dies, your Deer Men will lose HP
-The round ends when one team has lost all Pilgrims
-Rounds will continue as such until one team wins
Special Features:
-Fault: end the round without anyone winning
-in FFA the host can fault a round by deleting his White Jaguar
-If the host loses, the next player will recieve a White Jaguar
-in Teams any player can fault a round, all have White Jaguars
-Difficulty: changes number of lives
-Sandbox: 5 (plus introduction)
-Easy: 7
-Moderate: 5
-Hard: 3
-Expert: 1
-Nomad: Home City shipments become unavailable
-Automatically goes to Fortress Age
-Age: preset by host
-gameplay differs depending on age
-Fortress Age recommended
-Decks: I suggest you make a deck for this map and contains at least the following
-Town Center Wagon
-Settlers (or villagers)
-Unit Train Speed cards
-Build Speed cards
-Military unit upgrades
-Strategy: make sure you're having fun
Boom-Some focus on quickly massing units
Rush-Some go for long range to snipe the Pilgrim
Turtle-Some build buildings all over the place
Changes from DRAW III------------------
-Player Selector automatically ignores dead players, if they resign, kill them to make sure they don't get chosen again
-Random Obstacles that differ if you're playing FFA or teams
-Team Play included
-Round Robin added to FFA
-no more Win counter
-Docks removed (some obstacles are water)
-Script simplified making the file smaller and quicker to load
Sorry, [url=http://s743.photobucket.com/albums/xx79/River_God_/DRAW_aHistoryOfAoE3Showdowns/?action=view¤t=DRAW_SmallPic13.jpg] HERE [/url] are some pics I posted. I will add more when I get them.
KING NOOB
Posted on 10/02/10 @ 03:36 AM
nice rms.
But i have a good idea for you. maybe its time someone finishes up what Furby_killer and pftq started. (trust me, if you do this, your maps will become incredibly popular). you can start with Deccan and other popular maps.
you know what i mean right? NR maps with invisible wall diving it in half.