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Author |
File Description |
gruntingjim |
Posted on 05/16/19 @ 06:35 PM (updated 12/01/21)
File Details |
Game Version: |
AoE3+TWC+TAD |
Aug23,23
SMUGGLERS------ readme included.
Night Breed
Babylon Systems
Winds of change
Witchen Wolf
If plays sticky revert to default ai.3
Run ai gate over double wall standard.file is out on above line//
new game stuff in works = tech note in last.
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Pages: « First « 1 2 3 4 [5] | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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lord aic |
Posted on 07/24/21 @ 07:47 AM
my friend, guild wagon comes, but not buildable. then i am click on it to build, nothing happens.
please see and fix it
thant that did such a briliant work. i am here and will test every update |
lord aic |
Posted on 07/28/21 @ 08:13 AM
now, as we are concentrated to asians, Time to think about revolution system for them.
I have an offer. you can add for japan revolution hero, Shishio, who tried to implement chemical factories in japan and make a chemical bomb. so demand on this, we can implement new era for japan |
gruntingjim
File Author |
Posted on 07/30/21 @ 09:26 PM
Hey glad your here did upload rev tec is cool not sure whats available for ui pannel button ill loook up your hero to some tactic the nold hero too |
lord aic |
Posted on 07/30/21 @ 11:59 PM
thanks, see kenshin, it is anime about japan revolution, here you will find Shishio, who is really historical persona and invented chemical weapon in japan. so is possibility to add nev age during revolution |
gruntingjim
File Author |
Posted on 08/02/21 @ 01:37 PM
I have something is without the ero rev.just have to upgrade my setup for that. Recyling the old hero for now to get up and running. |
lord aic |
Posted on 08/06/21 @ 10:40 AM
so good, i am always here you know |
gruntingjim
File Author |
Posted on 08/12/21 @ 09:14 AM
Works-
WarHorse- Regatta
target:win10
8/10/23
To.WormHole Jim
These are technical notes to a new mod opens civ specific hc cards to a faster main stream play a cyborg too disk play. No discovery age to tests. Or discovery is high ranking nugget converts, declare 'Rushing Player'. Later ages diminish these.
-'frontierfort' proto as (abstract),points ai to other content, has no animation, or is Bass unit, all civ building rule. As too Proto='Settler'too fix type >settler1 -forward new entry WarHorse/ proto is settler1=substitute.
Multipule workers, forward towers.
Seemingly, In this way 'Settler' will path the 'JohnBoat' to further resources. Non-fish. Creating an instance as new unit won't path, needs spc action w/unittype tag.
Is walk anima in separation of ground type Of DUCK.
(*Sail, select catermarran model command trigger proto "showbuildingdamage" denote model section.)
AI pop count vills half on hard
AI file count villager by pop
drop next tech pitch.
ai baseline handicap is zero true ai SPC tech tend 100percent gather Wood gold food- modable now. No. This could stop village from walking around as much non work.
All player 40% f 30% w 20% g gather up
Scout-cav colonial. Early Eagelmen.
#Sites: bt-rush+'bt-nat too cap x3
btboom & 'bt-trade too cap x2
Doubble routs to recip overlap
$Main$ hc card to all-in buildings
heros:fort card-
plants- bank_tc-tp. Too manage.
German warwagon card to all, free self
w/men w/price, w/best age (siege)
Mantlet to barrax all-card sheildwall
Tc train: covered w & trade w. Card
Nationalist in town work
Frontiesmen out town work
Camp1 lumberjack
Camp2 miner *gold jumpers.
Mountaineer from 'Mill, card -guy and donkey jump too 'target ground' melee att handled as ranged. Tac string, rate=types ranged, need snap placement*.
[Edited on 11/01/23 @ 11:53 AM]
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gruntingjim
File Author |
Posted on 03/29/23 @ 10:55 AM
Remove card tech flag 'homeCity'
CardCount0*
Nuggets denote known game sets, tactic too early rush, hero converts guardians. Dark age to civ backstory. Denote ai counters
First tc repaired from rubble always
Countermeasures hardening this.
((1)Longer build times, all).
*Make
SPC IRO
SPC JAP
Subciv/>, add to proto TC
startingunt-Firepit-Conselet all
Embassy to allinement. Is TP*
Dance action proto call from cpu
ai SCOUT villager explore build up x10
during mission down time. Winning ai to nuggets.
AI. Reroute boat defence pre build war ship.g_
Reroute fishing Island map. Late too water map use 'Troller' any whale always.
lighting as 'day to night 'los to fog
bump to vertex shading/opacity to texture*,
looking for xml. replace alpha
$Mantlet card to barrax- countering with shield defend attack(melee) too cover base hp.
Proto mantlet1 range attack- less hp- no unittype< root above proto self
Damage to defend no attack.
2 melee vs 3 cleared seconds range
Market crates
Preset routs travois end in tp count vp native paths. All types out of ages. ((0)Building obstruct air).
**************************
All civ to sub
Build deck in game
Two TC
Brit -India
Russia - Su
German-Japan
French- China
Spain-Az
Port - Iro
Ottto- Dutch
***********************[Edited on 01/05/24 @ 05:18 PM]
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gruntingjim
File Author |
Posted on 03/29/23 @ 01:52 PM
Cannon to 'attack ground' kill Gaia
Nature grows in value,blocks chewy diamond mine works faster to begin with. Walking will remove some ground covers, clearings to scrub, snow. Footprint to track, is decay lay these.
Hold dead, unit, building. Three min
Walls all viable builds,- Wood to fort Wood, stone to fort stone. Small wall- foundations 1x1 drop
Xml. Logic 'unittype'SELF.* Wall types call from proto -wall model.component/
Cliff town
Are walls.
More garrison settlers. higher damage count vills /50 -rof
Xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Ai file 'picker' unittype grouper
constant
cv/firstarmy is\mod bt-infantry
Cv/secondary is\mod bt-cav
Cv/territary is/mod bt-art
picker:these first, move armys by type
*personality vs random vs time curve back to 'picker' as delay as plan strength/set rank two type plan at a given moment.
Xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Grouper vs. breakers
Proto prop clubman=new name 'hand'
proto prop rifleman=new name 'range'
Bt-offence up
Neutral ai -high road monopoly signal power((default)no econ att override)
Ai hunts gold, treasure, trade'
New condition to m.h.p.< danger 'base
Event:base att.
Mhp on. Set to enemy. Bt-rush up
First new proto lines /> AFTER SKY
'unit' & 'building' & 'ship'
*z is x-obsticle fxbone
then empty abstract type like
'frontier fort1'/'settler1'
*add 'mine' to:{unittype}= gold proto
garrison miner in all visable gold. (gateway)claimjumper.
Feel free to build a mod just like this. Isn't too thick with a little trimming. Use short cuts. [Edited on 10/03/23 @ 03:06 AM]
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Pages: « First « 1 2 3 4 [5] |
HGDL v0.8.2 |
Rating |
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4.0 | Breakdown |
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Playability | 4.0 | Creativity | 5.0 | Art and Sound | 4.0 | Installation/Instructions | 5.0 | Story/Description | 4.0 |
Statistics |
Downloads: | 348 |
Favorites: [] | 3 |
Size: | 52.43 MB |
Added: | 05/16/19 |
Updated: | 12/01/21 |
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