- Honest Maps (new!)
- Angel Island Zone
- Esport Hispaniola - 1v1
- Hunting Maps (new!)
- Guardsman, Online - Fjord
- Guardsman, Expert - Eco Araucania
- Guardsman, Online - Esport Andes - Upper
- Esport Caribbean - 1v1
- Portuguese Water Turtle vs Russians
- Guardsman, Online - Eco Honshu
- Portuguese Water Turtle vs Ottomans
- Guardsman, Moderate - Portuguese Water Turtle
- Guardsman, Online - Eco Yucatan
- Guardsman, Online - Surprise Great Plains
- Tiny Map for AoE3DE & AoE3TAD
- Guardsman, Expert - New England
- Guardsman, Expert - Eco Yellow River
- Eco Maps (new!)
- Guardsman, Moderate - Age Hispaniola
- Guardsman, Moderate - Age Indochina
Posted on 04/12/22 @ 12:53 PM (updated 04/14/22
These maps I've added no extra units.
Map are same; only changes and resources added.
This is meant to be as a game mode as close to the original as possible.
These are for meant for 30 Minute Treaty and 40 Minute Treaty.
Gates are enabled for the AI on all these maps.
I recommend using these maps in place of the original for all games against my AI.
No Updates so far!
100 XP (Half a Shipment)
100 Food, 100 Wood and 100 Gold
+5 TC Build Limit
1 Town Center
+7 Outpost/Blockhouse Limit
Natives: Some Native & some Asian.
Himalayas - Upper
Andes - Upper
Lrg Great Plains
Lrg Silk Road
Lrg Yellow River
In addition, Modify Protounit has allowed the following to work on each map:
- Mango Groves Enabled
- Forts +2 Build Limit (3 Without Cards)
- Outlaws 1 Pop and +100 HP
- Halberdier -10 Gold Cost (60), Ruyters -5 food, -5 gold (25, 70)
- TP -100 Wood Cost (from the Asian Dynasties)
- Cuirassier -25 Base HP and -5 Gold and -5 Food Cost (475 HP, 145, 145)
- Oprichnik -25 Base HP and +30 Food Cost (225 HP; 120, 60), Strelet -5s train time (Instant with Cards)
- Indian Rajputs -20 wood (15), +10 HP (160)
- Mahouts -150 food, -25 wood (250, 225), -5s train time (55), -2 population (5)
- Indian Gurkha -5 gold (45), +10 HP (125), Flail Elephants +1 speed (5)
- Monitor Cost decreased by 200 Gold
- Portuguese start the game with +50 Wood
- Tomahawks -0 food (75), Kanya Horsemen -25 wood, Mantlets -25 wood
- Ashigarus +10 gold (50), +1s train time (34), -1 speed (3.50), Yabusames -20 gold (130)
- Samurai -10 Food and Gold (90, 90), +10 HP (240), -1s train time (44)
- Dog Soldiers -40s train time, Skull Knights -25s train time
- Iroquois Travois -15s train time, Medicine Men -15s train time, Warrior Priests -10s train time
- Heavy Cannons, Great Bombards, Rockets +100 HP, Gatling Guns +50 HP
- Outposts, Warhuts, Nobles Huts, Blockhouses +7 Build limit, Castles +5 Build limit
- Dutch +15 Settler Build Limit (65)
- Axe Riders -40 Food Cost (120)
- Town Centers +5 Build Limit (6 in Colonial, 8 in Fortress)
- +100 HP for Covered Wagons, Fort Wagons, Factory Wagons (350)
Place in My Documents - My Games - Age of Empires III - RM3
Then run Age of Empires III: Asian Dynasties and select "Custom Maps" in Single Player or Online to play.
Shows up as "Eco Maps".
Maps made for multiplayer as well as single player.
Please enjoy the maps!
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A new game mode that is coming up here soon:
Hunting maps is a game mode for Supremacy and Rush-oriented style play.
What do you mean by your AI. Is that in the map script or I have to download it? Could u please link me?
By the way. Excelent maps.
The AI is in miscellaneous files.
Plays Treaty Games.
Eco Maps mode is an excellent addition to the game, making it possible for Comp Stomps to be played with alternate starts - on any map, and with gates for AI, and extra town centers that can be built, alongside extra Outposts, War Huts, Blockhouses, etc.
I recommend that in 40 Minute Treaty, a player uses this mode and has twice as many allies as opponents. So 3v1, or 5v2, with either two allies and one opponent, or four allies and two opponents. I also recommend playing on Hard with Flycatcher + Guardsman AI.
In the boom period, a player can play less seriously, gathering berries and starting trees and having a single villager on coin. Then he can build 5 villagers, a house, a market, and let the game sit for a while. Ten minutes later he can return and get up in ages with his allies. After this, he can ask resources from his allies, when they are in Industrial and Imperial Ages. Finally he can build his army, go to Imperial Age, and take the fight to the enemy with his allies armies leading at the front.
I recommend this style of play if anyone wants to play 40 minute treaty, but does not wish to watch their boom and minutely calculate every detail of the match, and also if they want a long match but clear victory without stupendous amounts of effort.