Welcome
Downloads Home
Best Files
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Modpacks
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files

Modpacks » N3O Patch 1.3z3Ra Added Pack (Works online!) (January 10)

Download File Post Review Post Comment

N3O Patch 1.3z3Ra Added Pack (Works online!) (January 10)

Author File Description
murdilator
File Details
Game Version: AoE3+TWC+TAD
This is a later release than the N3O Patch 1.3z3Qc Added Pack.

One that builds on the previous creation and fixes things up.

It is more like the original game, with these exceptions:

- Added Knight's of Malta, Black's Mercenaries Civilizations
- Added Pirates Civilization
- Added The Circle Civilization
- Added Native American Civilization
- Added East India Company Civilization
- Added Italians and Swedish Civilizations
- And more features
- Expanded United States Civilization
- Warships have original speed and turn rate
- Warships have original carry capacity
- Mercenaries have mostly original stats
- Native Warriors have mostly original stats, but sill have increased build limit
- Added extra unit sounds for the new units for the new civilizations
- Nature units have original stats
- Economic units have hitpoints, population cost, speed
- Outlaw units have mostly original stats
- Consulate units have equivalent stats of their representative units
- Artillery units have mostly original stats

----------

To Play new civs on Single player download these Homecities:

https://www.moddb.com/games/age-of-empires-iii-the-asian-dynasties/downloads/level-131-homecities

To Get Malta, Black's Mercenaries, United States, Pirates, The Circle, Native Americans, East India Company, Italians, Swedish online:

Malta:

http://aoe3.heavengames.com/downloads/showfile.php?fileid=4078

Black's Mercenaries:

http://aoe3.heavengames.com/downloads/showfile.php?fileid=4079

United States:

http://aoe3.heavengames.com/downloads/showfile.php?fileid=4062

Pirates, The Circle, Native Americans:

https://aoe3.heavengames.com/downloads/showfile.php?fileid=3361

East India Company, Italians, Swedish:

https://www.moddb.com/games/age-of-empires-iii-the-asian-dynasties/downloads/age-of-empires-iii-special-civs-for-eso

Remember on N3O Patch you will need to copy in the N3O version of homecitySPCAct1, homecitySPCAct2, homecitySPCAct3, homecitypirate from the Goes to Program Files --> data folder after you install these.

If you just want single player Malta, Black's Mercenaries, United States, Pirates then install this patch and install Level 131 Homecities mentioned above.

---------

Update January 29, 2024:

Updated Homecities to the most recent version:

- Added TEAM Musketeer/Grenadier Hitpoints to Black's Mercenaries Homecity
- Moved Schooners Card from Colonial Age to Discovery Age in Black's Mercenaries Homecity
- TEAM Musketeer/Grenadier Hitpoints starts pre-researched in Black's Mercenaries Homecity

---------

Update January 10, 2024:

- Solved issue for Homecities for Malta, Black's Mercenaries, United States so that they can get XP online in regular games.
- If you've downloaded this before, you install the new homecitySPCAct1, homecitySPCAct2, homecitySPCAct3 to your Data folder in Program Files
- Reduced Wokou Horsemen ranged damage to 16 (18)
- Reduced Wokou Blind Monk ranged damage to 18 (20)
- Increased Wokou Blind Monk ranged bonus vs Villagers to 2.5x (2.0x)
- Increased Wokou Blind Monk ranged bonus vs Heavy Infantry to 2.0x (1.5x)

----------

Update again January 4, 2024:

- Updated Readme File to Easy Install/Uninstall Instructions
- Removed Obsolete folder from the Download
- Cleaned up Installation folders
- Included Language File and New Treasures File in Goes to Program File folder

----------

Update January 4, 2024:

- Mercenary Privateers now have Build XP Bounty (50)
- Mercenary Privateers are now available on Madagascar-type maps

----------

Update January 3, 2024:

- Fixed issue with New Land Treasures Guardians incorrectly appearing on Mini-Map UI

----------

Update again January 2, 2024:

- Fixed corrupted Trade Routes art file
- Reduced Treasure Guardian Sowar damage to 15 (20)
- Reduced Treasure Guardian Cossack damage to 20 (26)
- Added 9 New Steppe Treasures with Strelet Guardians
- New Native American Treasure Guardians have improved stats
- Galleon Treasures appear on Steppe Maps with Water

----------

Update January 2, 2024:

- Added Chinese Water Trade Route, Dutch Water Trade Route, Ottoman Water Trade Route
- Added New Water Trade Route upgrades for Asian, Dutch, Ottoman Water Trade Routes
- Crates Improvement Technologies affect New Water Trade Routes
- Updated Pony Express and Camel Merchants with 1 less trade route unit

----------

Update January 1, 2024:

- Water Trade Routes can now always be upgraded on non-Asian Maps
- Set an extra map type for your random map: WaterTradeRoute to get the Upgrade
- This does not interfere with Land Trade Routes
- Trade Galleon is required for Food/Wood/Coin Crates on Water Trade Routes now

----------

Update December 29, 2023:

- Added Pony Express as a new Land Trade Route for Western Maps
- Added new art files for Pony Express Units
- These replace Travois, Stagecoach and Trains for the maps they are enabled on

----------

Update December 28, 2023:

- Added more types of Land Trade Routes: with Priests, Imams, Aboriginal Elders, Camel Merchants
- These eventually upgrade into Trains; some to Stagecoach and Trains.
- Added new art files for Camel Trade Route Units
- Added Camel Caravans and Bookseller Merchants (which Camel Merchants and Priests upgrade into)

----------

Update December 27, 2023:

- Added option for Outlaw Units to be spawned from Trading Posts like crates
- Updated MapSpecificTechs with more Map Types and Updated Outlaws; Map-Specific Mercenary Ships
- Added for Asians a Tech in Imperial Age at the Town Center that researches all the Monastery Techs 
- Added 4 Mercenary Ship Units: Islander War Canoe, Mercenary Privateer, Mercenary Galley, Polar Icebreaker, first three are duplicates with lower build limit, Polar Icebreaker is a Galleon with High Damage that cannot train units
- Wokou Blind Monks and Repentant Monks have 1.5x ranged bonus vs Heavy Infantry (1.25x), 2.0x ranged bonus vs Villagers (1.5x)
- Galleons, Fluyts, Atakabunes have 30 train points (40; original)
- Updated Water Trade Route Map Types; there are now several Water Trade Route types: WaterTradeRoute, WaterTradeRouteAsia, WaterTradeRouteOceania, WaterTradeRouteMiddleEast for instance.  
- These new Water Trade Route Map Types correspond to Mercenary Ships being enabled on them

----------

Update December 26, 2023:

- Added option for Asians to get Export from Trading Posts like other crates

----------

Update December 25, 2023:

- The Circle gets access to Redcoats/Imperial Redocats (instead of Guard/Imperial Musketeers)

----------

Update December 22, 2023:

- Chinese Great White Shark Treasures properly appear on Mongolia, Silk Road-type maps that have Water Treasures

Update December 21, 2023:

- Added 5 Fuchuan Treasures, 7 War Junk Treasures, 8 Great White Shark Treasures for China, Yellow River, Mongolia, Silk Road
- Added 6 Fluyt Treasures for Dutch Cape, African Maps, Madagascar, Caribbean
- Added 2 Caravel Treasures for Caribbean, Britain, Europe
- Added 2 Frigate Treasures that grant 1 Ironclad for Inventor Maps
- Fixed Kawas Thrower when Converted by War Chiefs not dealing damage to Treasure Guardians
- Krakens have 8.50 speed (7.0), 10.50 max speed (9.0)
- Reduced ranged attack for Aboriginal Archer and Outlaw Longbowman to 20 (25)
- Added more Treasure Guardian Units in the editor for the future updates

Update December 19, 2023:

- Elmeti have 40 damage (45), 40 siege damage (45)
- Jat Lancers have 650 Hitpoints (700), 35 damage (40)
- Yojimbo have 540 Hitpoints (550), 35 damage (40), 35 melee damage (40)
- Ronin have 540 Hitpoints (550)
- Barbary Corsairs have 3.0x vs Cavalry (2.5x), 2.4x vs Light Infantry (2.0x)
- Arsonists have 250 Hitpoints (300)
- Iron Troops have 225 Hitpoints (300), 60% Ranged Resistance (50%)
- Rodeleros have 3.0x vs Cavalry (2.5x), 2.4x vs Light Infantry (2.0x)
- Yabusames have 225 Hitpoints (250), 50% Ranged Resistance (40%)
- Consulate Espadachins, Consulate Hatamato Samurai changed to new stats
- Crossbowmen have 1.25x vs Heavy Infantry (1.35x)
- Longbowmen have 1.25x vs Heavy Infantry (1.35x)
- Consulate Bestieros changed to new stats
- Surgeons Audio works correctly
- Priests and Imams have 20 Build Limit (10)
- Surgeons cost 200 Coin (90 food, 90 coin), 20 XP Bounty (18), 20 Build Limit (15)
- Hackapells have 325 Hitpoints (350), 30 Siege Damage (35), 6.75 speed (7.25), 8.50 max speed (8.75)
- Stradiots have 30 Siege Damage (35)
- Fusiliers have 325 Hitpoints (350)
- Repentant Mercenaries Versions also changed to new stats
- Added Random Ship Names and Random Fort Names for Pirates, Swedish, Italians
- Added new ship names for Guardian Caravel

Update December 17, 2023:

- Added Secondary Ultra Quick XP Leveling in Secondary High-Resource Civs file, 1200000 starting XP (40 Ranked Games Worth) for leveling up Homecities on multiplayer online
- Included PlacementRules for build anywhere during Treaty
- Dacoits and Repentant Dacoits cost 5 Population Slots (4)

Update December 16, 2023:

- Added Quick XP Leveling in High-Resource Civs file, 120000 starting XP (4 Ranked Games Worth) for leveling up Homecities on multiplayer online

Update again December 15, 2023:

- Added Revolution Option for Malta and Black's Mercenaries
- Added Revolution Decks for Malta and Black's Mercenaries
- Fixed String with Guard Hoop Throwers Tech
- High-Resource Civs file now also grants 2500 Export and 8 Shipments to start with

Update December 15, 2023:

- Revolution Card Deck expanded to 25 Cards for Each Civilization with Revolution Option
- 17 Skirmishers Card sends 16 Skirmishers
- 17 Skirmishers +4 Uhlans Card sends 16 Skirmishers
- 17 Cassadors Card sends 16 Cassadors

Update December 14, 2023:

- Added many new Cards for Revolutions including advance to Imperial Age Card
- Added many new Settler/Fishing Boat Cards for Revolutions plus increased build limit
- Revolutions no longer disable Settler/Fishing Boat Production, but still give Colonial Militia
- Revolution for Ottomans disables Free Settler Spawning but allows Settler Training
- Ironclads have 2 Build Limit (1)
- Added new Factory Wagon Cards for Revolutions (can stack with original ones)
- Added new Combat Cards for Revolutions (Infantry, Cavalry, Artillery, Native Warriors)

Update December 9, 2023:

Klaxon AI:

- Added rule for upgrading Veteran and Guard Longbowmen for British AI
- Added rule for upgrading Legendary Native Warriors as in Klaxon and Freestyle regular

Update December 8, 2023:

- Royal Buccaneers Tech gives +50% Hitpoints (+75%), +50% Damage (+95%), +50% Siege Damage (+75%)
- Grenadiers, Consulate Young Garde have 0.5x vs Cavalry and Light Infantry in Melee (0.8x)
- Arsonists, Chakrams have 0.5x vs Cavalry and Light Infantry in Melee (0.8x)
- Pirates have 12 Damage (14), 6 Cover Damage (7)
- Wokou Pirates have 12 Damage (14), 6 Cover Damage (7)

Update December 4, 2023:

- Black's Mercenaries gets Voltiguers/Imperial Voltiguers instead of Guard/Imperial Skirmishers.
- Added +1 Starting Food Crate to Maltese, Black's Mercenaries, United States (2)
- Added +1 Starting Food Crate and +1 Starting Wood Crate to Pirates, The Circle (2, 2)

Update December 3, 2023:

- Added New Observatory Techs for Swedish, Italians, The Circle, Maltese, Black's Mercenaries which improve units combat for the best units of each faction.

Update December 2, 2023:

- Water Trade Routes now get Crate Improvements from Technologies on Food/Wood/Coin

Update December 1, 2023:

- Added Blue Whale Water Guardian (Art Files Included)
- Added 2 Extra Kraken Treasures, 2 Blue Whale Treasures

Update November 30, 2023:

- Added NR New Zealand Water TP, NR Bosphorus Water TP, NR Balkans Water TP to AI Transport maps 

Update November 29, 2023:

- Added Water Trade Routes (with Ships) for Custom Maps that have this feature
- These can be upgraded on these maps from Trade Caravel to Trade Galleon
- And can be upgraded on these maps from Trade Galleon to Trade Frigate
- Maptype "WaterTradeRoute" governs Naval Trade Route Upgrade
- "searoute" on random map scripts governs ships appearing on a Trade Route
- Currently Water Trade Routes don't get Crate Improvements from Technologies on Food/Wood/Coin

Update November 28, 2023:

- Added 10 New European/Mediterranean Water Treasures:
- Four Unguarded Treasures (Britain), Three with 3 Orcas, Two with 1 Orca, One with 3 Orcas. (Western European, Mediterranean, Aegean)
- Added Kraken Water Guardian
- Added 3 New Kraken Water Treasures: One with 1 Kraken, One with 2 Krakens, One with 3 Krakens. (These show up on Britain, Spain, Nordic, Iceland, Greenland, African Maps; but not Madagascar)

Update November 25, 2023:

- Added Dragoon Combat to The Circle's Homecity

Update November 24, 2023:

- Added 9 New African Water Treasures:
- Four with 2 Privateers, One with 3 Privateers, Four with 2 Great White Sharks
- These Double Privateer Treasures replace Frigate Treasures on African/Madagascar Maps. 

Update November 20, 2023:

- Added High Resource Mini-mod extension with custom civs.xml file, which allows players to start with 20k resources (food, wood, coin) in games without custom maps. 

Update November 10, 2023:

- Added to the AI Basic and Age New Zealand Maps and Basic and Age Archipelago to Water Transport Maps.

Update November 8, 2023:

- Added to the AI relevant Basic Maps and Age Ibalong to Water Transport Maps.

Update September 1, 2023:

- Added four new African Treasures; lowered the treasure difficulty of two African Treasures.

Update August 26, 2023:

- Added to the AI relevant Age Maps from Age Maps with Treasures, Wars of Liberty Age Maps, Age Knights and Barbarians Maps to Water Transport Maps (the one that need crossing)

Update August 23, 2023:

- Added Italians and Swedish as playable Civilizations
- Italians uses Spanish audio, has access to Grenadiers, Halberdiers, Musketeers, Skirmishers, Hussars, Dragoons, Pikemen, Crossbowmen
- Based on Spanish Homecity, but with different cards including Offshore Support and Naval Gunners
- Swedish uses Dutch audio, has access to Grenadiers, Halberdiers, Musketeers, Skirmishers, Uhlans, Dragoons, Pikemen, Crossbowmen
- Based on German Homecity, but with different cards including Engineering School and Schooners

Update August 22, 2023:

- Native Rifleman unit has 13 ranged damage (12 ranged damage).

Update August 19, 2023:

- Native American Civilization can build Light Cannon and upgrade them.

Update August 16, 2023:

- Villager, Fishing Boat, Crate Shipments and Livestock Shipments may be sent twice for all civilizations (Discovery, Colonial and Fortress Age Shipments).
- 1 Caravel, 1 Dock Wagon, 100 Coin sends 2 Caravels, 1 Dock Wagon, 100 Coin
- 1 Galley, 1 War Junk, 1 Fune, 1 Galliwat shipments the same for these
- Industrial Age Mixed Crates Shipments for Iroquois and Native Americans send 2100 and 2400 resources.

Update August 15, 2023:

- Added Infantry Damage and Infantry Combat to The Circle Homecity.
- Moved Musketeer/Grenadier Damage and Combat in The Circle Homecity.
- Update Again: Kept Musketeer/Grenadier Combat, removed Musketeer/Grenadier Hitpoints and Damage

Update August 13, 2023:

- Increased third btRushboom value for AI from -0.8 to -0.65.
- This will make the AI camp less in team games, if they role this value.
- Other values are unchanged; btRushboom affects attack frequency and attack strength.

Update August 12, 2023:

- Pirates Civilization has access to Halberdiers
- East India Company Civilization has access to Sowars and Gurkha
- Counter Infantry Rifling affects Gurkha for East India Company
- Both Pirates and East India Company still share many technologies with British

Update August 11, 2023:

- Added Team Infantry Hitpoints and Team Ranged Infantry Damage to The Circle Homecity.
- Moved Team Musketeers/Grenadier Hitpoints down to the side in the Homecity
- Team Infantry Hitpoints is put in its place.

Update August 10:

- Land Military Unit Shipments in Colonial and Fortress Age can be sent twice by all civilizations
- This is to make them stronger, and as Industrial Age Shipments are already strong, this gives the earlier shipments the needed buff to be included in decks.
- It does not include Mercenary Shipments, but just standard Military Shipments

Update August 9:

- Added Sounds for Canoes for SPC East India Company

Update August 8:

- Fixed Treasure language strings for new British Isles Treasures
- Aboriginal Treasure Guardians are stronger than before
- Added 7 Skirmishers +3 Uhlans, 8 Skirmishers +3 Uhlans, 17 Skirmishers + 3 Uhlans, Long-Ranged Infantry Hitpoints, Mercenary Combat to The Circle Homecity.

Update August 7:

- Added new Land Treasures for British Isles

Update August 6, 2023:

- Added Indian and Chinese Mercenary and Native Cards to East India Company Homecity

Update August 5, 2023:

- Added Musketeer/Grenadier Damage and Musketeer/Grenadier Combat Cards to Black's Mercenaries Homecity
- Added East India Company which is a British Civ.
- Added Sounds for SPC East India Company Civilization

Update August 4, 2023:

- Fixed language strings for Two Treasures that had Janissaries and granted units

Update August 3, 2023:

- Added more Land Treasures and Water Treasures for Nordic Maps, including Iceland and Greenland.
- Added a few more Mediterranean Treasures and Pirate Treasures.
- Added War Hut Training Card to Iroquois and Native American Homecity
- War Hut Training Card affects Iroquois Infantry and Native American Infantry

Update August 2, 2023:

- Added more Land Treasures for Mediterranean, Aegean, Bosphorus, Middle East, Madagascar, Steppes. 

Update August 1, 2023:

- Added more Land Treasures and Water Treasures for Oceania and Australia Maps
- AI does not build walls on NR Aysen Treasures (as on NR Aysen)
- AI can transport on NR Maps Treasures versions for: Micronesia, Great Barrier Reef
- Added more Water Treasures for Africa, Madagascar, Deccan, Patagonia.
- Guardian Caravels, Guardian Galleys, Guardian Galleons, Guardian Privateers, Guardian Frigates have 38 LOS, similar to the Guardian Wokou Junk, which helps them fight ships out in the open when under attack
- Guardian Boat units now have 0.20x vs Ironclads (Galleons, Galleys, Frigates, Tlaloc Canoes, etc.).

Update July 31, 2023:

- Added more Land Treasures and Water Treasures for Middle Eastern Maps
- Caravels have 2 Damage Area like other Warships
- AI can Transport on NR Maps Treasures versions for: Bioko, Bosphorus, Lombardy, Falkland Islands, Azores, Balkans, British Isles, Polynesia, Galapagos, New Zealand, Greek Archipelago.
Update July 30, 2023:

- Added more Land Treasures and Water Treasures for European Maps, African Maps, and some more Water Treasures for American Maps

Update July 28, 2023:

- Added more Water Treasures for American Maps
- These include Water Treasure Guardians: 1 Frigate, 3 Tlaloc Canoes, 1 Galleon, 4 to 5 War Canoes, 2 Caravels guarding either a stockpile of food, wood, coin, XP, or free units.
- On specific maps such as Caribbean, Hispaniola; and other maps like Carolina, California, New England, Plymouth, Araucania, Patagonia, Saguenay.
- Included Sounds for these new Guardian Units.

Update July 27, 2023:

- Added Sound Files for Units for New Civilizations

Update July 25, 2023:

- Added Native American Civilization
- Similar to Iroquois with Technologies, and 4 New Units.
- Thoroughbreds gives -15% Cost for Hussars, Cuirassiers, Dragoons
- Wokou Horsemen cost 5 Population

Update May 15, 2023:

- Gentlemen Landowners (Virginia Company Card) no longer gives Livestock Pens +1.0 Build Limit
(There was a bug, after removing build limit, that prevented Livestock Pens
from being built after this technology was researched, hence the change)

Update March 5, 2023:

- The Circle can build Skirmishers and upgrade them

Update March 2, 2023:

- AI can Transport on Rush Ceylon, Rush Caribbean, Rush Amazonia, Rush Honshu

Update February 23, 2023:

- Temple of Centeotl Card gives +0.5 vs Heavy Infantry (1.0x), +25% Hitpoints (+20%)
- Consulate Dutch Relations gives +0.80 Coin Trickle Rate (+1.20)
- Consulate Spanish Relations gives +0.80 XP Trickle Rate (+1.20)
- Consulate Portuguese Allies gives -15% Building Cost (-10%)
- Way of the Bow gives Yumi Archers +0.5x vs Heavy Infantry (+1.0x)
- Modern Army researched in Post-Imperial Games for Japanese
- Forts and National Redoubts 1.0x vs Siege Troopers in Antiship Attack (0.6x)
- Forts and National Redoubts 0.75x vs Artillery in Ranged Attack (0.20x)
- Tekkousens, Galleys, Galliwats are no longer Siege Troopers
- Funes, Galleys, Galliwats, War Junks 300 wood, 100 coin (275 wood, 100 coin), 40 bounty (38), 40 train points (38, 39, 39, 38)
- Funes, War Junks 2 area damage (1 area damage)
- Guardian Caravels and Privateers 2 area damage (1 area damage)
- Guardian Canoes, War Canoes, Caravels, Privateers have sounds

Update February 21, 2023:

- Longbowmen 17 Damage (16)
- Acemi Olglan School gives -20% Cost and Train Points to Janissaries (-15%)
- Silver Mine from Silver Mine Wagon has a new scenario editor name (2nd Silver Mine)

Update February 19, 2023:

- Blind Monks and Wokou Ronin receive buffs

Update February 17, 2023:

- Added The Circle as a Playable Civilization
- Bandit War Canoes correctly shoot arrows

Update February 16, 2023:

- Added NR Caribbean Treasures and NR Amazonia Treasures to AI transport maps
- Bandit Canoes and Bandit War Canoes shoot flaming arrows with building attack

Update February 15, 2023:

- Added Water Treasures for American Water Maps

Update February 14, 2023:

- Uhlans 50 food, 100 coin (55 food, 95 coin), 15 bounty (15), 37 damage (36)
- Ruyters 30 food, 75 coin (40 food, 65 coin), 11 bounty (11)
- Consulate versions same changes
- Cherokee Rifleman 230 Hitpoints (200), 10% Ranged Resistance (20%)
- Klamath Rifleman 230 Hitpoints (200), 10% Ranged Resistance (20%)
- Tupi Blackwood Archer 80 Hitpoints (85)
- Hire Barbary Corsairs ships 10 Barbary Corsairs (11)
- Hire Hessian Jaegers ships 10 Jaegers (11)
- Hire Hessian Jaegers (German) ships 14 Jaegers (14)
- Aztec Big Button Techs at Farm, House, War Hut, Nobles Hut, Plantation no longer improve unit stats
- Lancers 350 Hitpoints (385)
- Consulate Garrochistas 350 Hitpoints (385)
- Prussian Hussar (Editor Unit) no longer has 1.1x vs Cavalry and 1.1x Infantry
- Chevauxleger Lancer (Editor Unit) 1.5x vs Infantry (1.75x)
- Chevauxleger Lancer (Editor Unit) 285 Hitpoints (255), 20% Ranged Resistance (30%)
- Chevauxleger Lancer (Editor Unit )100 food, 75 coin (90 food, 75 coin), 40 train points (37)
- East India Company Infantry (Editor Unit), 23 damage (21), 12 range (15), 16 LOS
- East India Company Infantry (Editor Unit), 20% Melee Resistance (20%)

Update February 13, 2023:

- Mercenary Elmeti 1000 Hitpoints (1075), 3x vs Infantry (2.5x)
- Mercenary Stradiots 7.25 speed (7.50), 9.0 max speed (9.50)
- Mercenary Stradiots 35 siege damage (40)
- Mercenary Hackapells 35 siege damage (40)
- Mercenary Jat Lancers 7.0 speed (7.25), 700 Hitpoints (725)
- Sepoys 25 damage (24), 15 melee damage (14)
- Musketeers 23 damage (21)
- Consulate Musketeer units 23 damage as well (21)
- Howdahs 250 food, 350 coin (275 food, 275 coin), 60 bounty (55), 16 range (18)
- Mercenary Yojimbos 2.0x vs Cavalry (2.5x), 1.6x vs Light Infantry (2.0x)
- Elephant Shipment Cards cost less food to send (Mahouts, Siege Elephants)
- Indian Special Army Cards ship less units (Marathan, Jat, Nepalese, SIkh, Rajput, Mughal Army)
- Native American Support Shipments (Fortress Age) cost 700 Coin (900 Coin)
- Aztec Support Shipments (Industrial Age) cost 1000 Coin (2000 Coin)
- Chinese 1 Wokou Junk +5 Horse Artillery Card costs 1000 coin (2000 coin)
- Japanese 1 Wokou Junk +7 Yojimbo Card costs 1000 coin (2000 coin)
- Japanese 1 Wokou Junk +4 Ronin Card costs 600 coin (800 Coin)
- 3 Flamethrowers +1 Castle Rickshaw also sends upgrades
- 4 Flamethrowers +1 Castle Rickshaw also sends upgrades
- 11 Hand Mortars also sends upgrades
- Added Ship's Navigators Card to French and Spanish Homecities
- Added Pirate Charts Card to French and Spanish Homecities

Update February 10, 2023:

- Colonial Age gives +2.0 Town Center Build limit

Update February 8, 2023:

- Increased third btRushBoom value from -1.0 to -0.8 for AI (means AI will less often camp in team games)
- Added Water Trade Route Capabilities and borrowed Knights and Barbarians Art for Naval Route.

Update February 7, 2023:

- Added NR Bioko, NR Bosphorus, NR Lombardy, NR Greek Archipelago to AI water transport maps

Update February 4, 2023:

- Yumi 28s train time (original; 30)
- Dacoits and Thuggees 50s train time (original; 40)
- Comancheros 40s train time (42)
- Several Minor Native techs given original cost
- NInjas 12 LOS (original; 26)
- Sepoys 34 train points (original; 32)
- Wakina Rifles 29 train points (original; 30)
- Coyote Runners 85 food, 25 wood (original; 80 food, 25 wood)
- Shaolin Dim Mak no longer gives +10% speed but +50% damage
- And more!

Update February 2, 2023:

- New Infinite Cards correctly display cost after second use
- Musket Riders original Cost

Update February 1, 2023:

- Forbidden Armies take 8 Population (6)
- Imperial Armies take 7 Population (6)
- Many Unit Shipments also give upgrades (ones that didn't before)
- Increased several Ranged Cavalry Cards unit count
- Added more Politicians to Malta and Black's Mercenaries

Update January 31, 2023:

- Post-Industrial and Post-Imperial Techs upgrade Observatories, Tribal Council's Huts, Aztec Great Temples
- Post-Industrial and Post-Imperial Techs upgrade Markets, Banks
- Blockade is available in Post-Imperial Games
- Land Military Units no longer train +5% Slower
- Iroquois Infantry Cards affect all Infantry
- Mantlets, Rams, Kanya Horsemen original Cost

Update January 30, 2023:

- Civilization Bonus Attributes made less extreme
- Civilization villagers and starting crates made much closer to Asian Dynasties
- Horse Archer and Ranged Cavalry units no longer start with minimum range
- Coyote Runners and Macehualtins brought back to original Statistics
- Improved Buildings Card no longer gives penalty on Wall Hitpoints
- Monitors and Rocket Ships have original long shot area radius (10)
- Town Center get +1.0 Build Limit in Colonial Age
- Big Button Lacrosse no longer gives Tomahawks Damage bonus vs Cavalry and Light Infantry

Update January 29, 2023:

- Dojos no longer have build limit and cannot be built by Villagers
- Several New Team Cards added
- Some Politicians for British, Sioux, Aztec, Iroquois rebalanced
- Added Infinite 1300 Wood Card for Iroquois
- Added back Infinite 500 Food, 500 Wood, 500 Coin for Iroquois
- European Explorer Cards improved
- Some Unit Shipments improved
- Tribute System Card added (Export Trickle) to Chinese, Indians, Japanese Homecities
- Updated Pirate Cards for British, Dutch, French

Update January 28, 2023:

- Removed Custom Art files for many units
- Kept Custom Art files for new units
- Japanese Campaign Civ can research the Japanese Market Upgrades
- Treasures give original Asian Dynasties values
- Mountain Warrior, Ship's Navigators, Pirate Charts Cards work properly

Update January 27, 2023:

- Artillery have original damage vs Ships
- Heavy Artillery brought back to original stats
- Mantlet units original speed
- Outlaws use original animations
- Bonus Fishing Boat cards added for Aztecs, Iroquois, Sioux

Update January 24, 2023:

- A few card changes
- Some Consulate changes
- Unit Changes and Ship changes
- Added a few cards to Ottomans, Russians, British

Update January 23, 2023:

- Some Naval Card updates
- Portuguese Gunpowder Infantry Combat cards returned to original place
- Portuguese TEAM Improved Walls, Navigation School, TEAM Fish Market cards returned to original place
- AI updated to include correct Gunpowder Infantry Combat cards for Portuguese
- Minor changes on early unit-shipment cards
- All late unit shipments grant upgrades (Aztec, Japanese, etc.)
- Schooners Card added to French, German, Iroquois, Sioux Homecities
- Industrial Age Food Crate Shipment reduced from 3,500 to 2,400
- Industrial Age Coin Crate Shipment reduced from 3,400 to 2,400
- Industrial Age Wood Crate Shipment reduced from 3,400 to 2,400
- Japanese Shrines and Iroquois Longhouses original build limit
- Mansabdar Elephants same population count as respective units
- A few Mercenary Unit stat changes

Update January 22, 2023:

- Schooners-type cards balanced
- Eagle Runner Knights and Jaguar Prowl Knights balanced
- Advanced Trading Posts balanced
- Unit Turn rate (Infantry, Cavalry, Nature, Villagers) increased from 8 to 18 (original)
- Culverin turn rate increased from 4.5 to 18 (original)
- Mantlet turn rate decreased from 3.75 to 3.0 (original)
- Added original map strings for Rockies and Pampas

Update January 21, 2023:

- Added mapsetnames.xml and resources.xml as overrides in "data" folder to make online games possible without error message
- Excessive Taxation no longer gives +40% Bank Gathering, rather +2.0 Bank Build Limit
- Royal Mint, Textile Mills no longer give +10% Bank Gathering (+0%)
- Tulip Speculation gives +15% Bank Gathering (+20%)
- Livestock Pens and Spy unit no longer have build limits
- Walls no longer have 1 LOS in Colonial Age and Fortress Age
- Added sounds for Colonial Milita and Fattened Goats
- Rebalanced Schooners-type cards

Update January 21, 2023:

- Pets returned to normal stats
- A few cards added to Aztec, Iroquois, Sioux, Spain
- Correct Homecity Unit Shipment values for new civs
- Several Homecity Unit Shipment balanced
- Canoes smaller obstruction radius so as to make large Canoe shipments viable
- Fire Pit returned to normal (does not require aging to increase workers tasked)

Update January 20, 2023:

- Improved Late-game Unit Shipments for Japan and China
- Balanced Late-game Boat Shipments (including custom ones)
- Modified Native Settlement Techs be more like original game
- Minor Card Balance over many unit shipment cards

---------
Techtree:
---------

- British can research Guard Longbowmen and Imperial Longbowmen without Yeomen
- British Post-Industrial and Post-Imperial upgrades them
- United States Civ gets Post-Industrial and Post-Imperial techs
- Iroquois Horse Secrets gives -25% train time to Kanya Horsemen and Musket Riders
- Sioux can research Champion Tashunke Prowlers and Legendary Tashunke Prowlers from the start
- Sioux Post-Industrial and Post-Imperial upgrades them
- Knights of Saint John and Black's Mercenaries get Post-Industrial and Post-Imperial Techs
- United States, Knights of Saint John, Black's Mercenaries get relevant Observatory Techs
- United States, Knights of Saint John, Black's Mercenaries get the extra Market Techs
- Post-Industrial Techs for Europeans upgrade Advanced Arsenal Techs
- Post-Industrial Techs for New Civs upgrade Advanced Arsenal Techs
- Post-Industrial Techs for Sioux upgrade New Ways Techs
- Post-Industrial Techs for Iroquois upgrade New Ways Techs
- War Hut Training Card available for Iroquois and Native Americans
- Swedish, Italians, The Circle, Maltese, Black's Mercenaries get new Observatory Techs
- Added many new Cards for Revolutions including advance to Imperial Age Card
- Added many new Settler/Fishing Boat Cards for Revolutions plus increased build limit
- Revolutions no longer disable Settler/Fishing Boat Production, but still give Colonial Militia
- Revolution for Ottomans disables Free Settler Spawning but allows Settler Training
- Revolution Card Deck expanded to 25 Cards for Each Civilization with Revolution Option

United States:

- United States civ given access to more Politicians up to Colonial, Fortress, Industrial Age
- United States civ gets Socket Bayonet, Incendiary Grenades and Ships Howitzers Upgrades
- United States gets Gatling Guns and upgrades for them
- United States can train Spy unit from church
- United States get Petards

Knights of Saint John:

- Knights of Saint John civ gets Veteran, Guard, and Imperial Upgrades for it's Troops
- Knights civ gets Musketeers and Dragoons, Saloons, Plantations, Capitols, Arsenals
- Knights civ gets Frigates and Monitors and Imperial Upgrades for these
- Knights civ gets Royal Guard Upgrades for Lancers and Pikemen
- Knights civ given access to more Politicians up to Colonial, Fortress, Industrial and Imperial Age
- Knights civ gets Post-Industrial and Post-Imperial techs
- Knights civ can spawn Heavy Cannons from Factory
- Knights civ can call Minutemen Levy
- Knights can train Spy unit from church
- Knights gets Horse Artillery and Petards
- Knights civ gets Socket Bayonet and Ships Howitzers Upgrades

Black's Mercenaries:

- Black's Mercenaries civ gets Imperial Upgrades for it's Troops
- Mercenaries civ gets Saloons, Capitols
- Mercenaries civ gets Frigates and Monitors and Imperial Upgrades for these
- Mercenaries civ gets Imperial Uhlans Upgrade for Uhlans
- Mercenaries civ given access to more Politicians up to Colonial, Fortress, Industrial and Imperial Age
- Mercenaries civ gets Post-Industrial and Post-Imperial techs
- Mercenaries civ can spawn Heavy Cannons from Factory
- Mercenaries civ can call Minutemen Levy
- Mercenaries can train Spy unit from church
- Mercenaries gets Horse Artillery and Petards
- Mercenaries civ gets Socket Bayonet, Incendiary Grenades and Ships Howitzers Upgrades
- Mercenaries civ gets Voltigeurs (instead of Guard Skirmishers)

Pirates:

- British Civ base
- See Level 131 Homecities Upload to get access to this Civilization's Homecity
- Cards in Pirate Homecity similar to British, but more Natives and Infinite Cards
- Some British Cards in Pirate Homecity removed to make it different from British
- Pirate Homecity includes some pre-purchased cards that can be placed in deck

The Circle:

- British and German Civ base
- See Level 131 Homecities Upload to get access to this Civilization's Homecity
- Cards in The Homecity similar to British and Germans, but more Mercenaries
- Some British Cards in The Circle Homecity removed to make it different from British
- Crossbowmen cards replace Longbowmen
- Dopplesoldners cards with Hand Infantry Combat Cards
- Uhlans cards replace Hussars
- Cavalry Combat cards affect Uhlans and Dragoons
- Can build Skirmishers and upgrade them

Native Americans:

- Iroquois Civ base
- See Level 131 Homecities Upload to get access to this Civilization's Homecity
- Cards in The Homecity similar to Iroquois, but more Mercenaries
- Some Iroquois Cards in Native American Homecity removed to make it different from Iroquois
- Native Bowmen replace Aenna
- Native Braves replace Tomahawks and are Hand Infantry
- Native Riflemen replace Forest Prowlers
- Native Mantlets replace Mantlets
- Can build Light Cannons and upgrade them
- Can ship Tomahawks from the Homecity, and these are upgraded when upgrading Native Braves
- Iroquois Siege Cards benefit Native Mantlets
- Has access to Kanya Horsemen, Musket Riders, Rams
- Has access to all Iroquois Politicians except The Warrior
- Has access to similar Tribal Council's Huts upgrades and Market Upgrades as Iroquois
- Woodland Warrior Training Card affects Native Bowmen, Native Braves, Native Riflemen

East India Company:

- British Civ base
- See Level 131 Homecities Upload to get access to this Civilization's Homecity
- Cards in East India Company Homecity similar to British, but more Asian Cards
- Some British Cards in East India Company Homecity removed to make it different from British
- East India Company Homecity includes some pre-purchased cards that can be placed in deck
- Gets access to Sowars and Gurkha
- Counter Infantry Rifling affects Gurkha

Italians:

- Spanish Civ base
- See Level 131 Homecities Upload to get access to this Civilization's Homecity
- Cards in Italian Homecity similar to Spanish, but with different Military Shipments
- Italians Homecity includes some pre-purchased cards that can be placed in deck
- Gets access to Grenadiers, Halberdiers, Musketeers, Skirmishers, Hussars, Dragoons, Pikemen, Crossbowmen
- Gets Naval Gunners and Offshore Support Cards

Swedish:

- German/Dutch Civ base
- See Level 131 Homecities Upload to get access to this Civilization's Homecity
- Cards in Swedish Homecity similar to Germans, but with different Military Shipments
- Swedish Homecity includes some pre-purchased cards that can be placed in deck
- Gets access to Grenadiers, Halberdiers, Musketeers, Skirmishers, Uhlans, Dragoons, Pikemen, Crossbowmen
- Gets Mercenary Combat and Engineering School Cards

-----
New Units for Native Americans:
-----

- Native Bowman: Similar to Sharktooth Bowman; 75 food, 25 coin, 29 train points, 125 HP, 4.50 speed, 20% Ranged Resistance,
16 range, 13 Ranged Damage, 8 Melee Damage, 2x vs Heavy Infantry and Light Cavalry, 0.75x vs Cavalry, 10 siege
- Native Brave: Similar to Tomahawk, but Melee Infantry; 75 food, 25 wood, 150 HP, 30% Hand Resistance, 5.0 speed,
15 melee damage, 8 cover damage, 3.5x vs Cavalry, 2.5x vs Light Infantry, 25 siege damage, 13 cover siege
- Native Rifleman: Similar to Klamath Rifleman; 60 food, 60 coin, 150 HP, 20% Ranged Resistance, 4.0 speed,
16 range, 13 damage, 6 melee damage, 2x vs Heavy Infantry and Light Cavalry, 0.75x vs Cavalry, 12 siege
- Native Mantlet: Identical to Huron Mantlets but 1 Cost Population

-----
New Ship Mercenary Units:
-----

- Islander War Canoe: War Canoe with 5 Build Limit, enabled on Oceania and Australia Maps
- Mercenary Privateer: Privateer with 3 Build Limit, enabled on Britain, Europe and African Maps
- Mercenary Galley: Galley with 3 Build Limit, enabled on Middle East, Aegean and Bosphorus Maps
- Polar Icebreaker: Galleon with 2 Build Limit, does not train units, high damage (75), enabled on Nordic and Steppe Maps

-----
New Trainable Units :
-----

British:

- British Lancer, Similar to Uhlan but Lancer, 100 food, 75 coin, 40 train points, 285 Hitpoints, 7.0 speed, 20% Ranged Resistance, 25 Melee Damage, 1.5x vs Infantry, 1.2x vs Cavalry, 0.8x vs Ranged Cavalry, 20 siege damage, available in Fortress Age.
- British Privateer, replaces Caravel, same as Privateer but 200 wood, 300 coin, 4 build limit, available in Colonial Age.

Dutch:

- Coehorn Mortar, Similar to Hand Mortar but stronger, 90 wood, 140 coin, 43 train points, 160 Hitpoints, 4.0 speed, 20 damage, 64 caption, 49 range, 4 minimum range, 2.25x vs Infantry, 6.0x vs Buildings, 4.8x vs Ships, 1.6x vs Artillery, 9 build limit, available in Imperial Age.

Ottomans:

- Kamaradaran, Similar to Shinobi but Weaker, 55 food, 45 wood, 30 train points, 95 Hitpoints, 4.50 speed, 20% Ranged Resistance, 15 Ranged Damage, 7 Melee Damage, 1.35x vs Heavy Infantry, 2.0x vs Ranged Cavalry, 0.75x vs Cavalry and Light Infantry, 8 Siege Damage, available in Fortress Age.
- Azap, Similar to Halberdier but Weaker, 50 food, 55 coin, 32 train points, 180 Hitpoints, 4.25 speed, 20% Hand Resistance, 20 damage, 2.25x vs Heavy Cavalry, 1.8x vs Light Infantry, 30 siege damage, available in Fortress Age.

Natives (Iroquois, Sioux, Aztecs, Native Americans):

- Buccaneer Ships, similar to Privateer but can train Native Units, 300 wood, 350 coin, 40 train points, 1250 Hitpoints, 5.50 speed, 60 damage, 115 caption, 24 range, 3 Build Limit.

Indians:

- Galliwat, replaces Caravel, similar to Galley.

-----
New Homecity Shipment Units :
-----

French:

- Chevauxleger Lancer, same as British Lancer but available only from the Homecity
- Horse Artillery A Cheval, similar to Horse Artillery but stronger

Dutch:

- Dutch Cuirassier, similar to Cuirassier but stronger

Russians:

- Russian Cuirassier, similar to Cuirassier but weaker

Spanish:

- Swiss Lignier, similar to Musketere but more powerful
- Spanish Halberdier, similar to Halberdier but more powerful

-----
New Editor Units :
-----

- British Ranger, Similar to Skirmisher but good vs Native Warriors
- Prussian Cuirassier, Similar to Cuiarassier but weaker and 2 population slots
- Russian Hussar
- Russian Dragoon
- German Dragoon
- Polish Hussar
- Prussian Chevauxleger, similar to Dragoon but stronger
- Heavy Dragoon, similar to Cuirassier but weaker and 2 population slots
- Dromadary Camel, similar to Dragoon but Camel Mount
- German Officer, inspires nearby units
- Foot Guard, Similar to Grenadier but with Powerful Musket
- Prussian Foot Guard, Similar to Grenadier but with Powerful Musket
- Rocket Ship, Similar to Monitor but exceptional vs Ships and Buildings
- 5 Lb Howizter, similar to Mortar but can shoot units
- 20 Lb Unicorn, similar to Mortar but can shoot units and very powerful
- Experimental Howitzer, similar to Mortar but can shoot units
- Carronade Frigate, similar to Galleon but short-ranged and high rate of fire
- V1 Rocket, a superb Rocket that shoots a very powerful rocket shell
- V.O.C. Infantry Similar to Musketeer
- A few new Consulate Units (Fusilier, Voltigeur, Hungarian Hussar, Pavlov)
- Nizam E-Cedit Infantry, similar to Janissary but less hitpoints, faster and more ranged damage
- Lumber Mill, wood-generating building
- Pindari Cavalry, Outlaw-Mercenary Cavalry with long ranged and high ranged damage
- Walloon Guard, similar to Highlander
- Atirador, similar to Cassador but powerful and slow rate of fire
- Tirailleur, similar to Skirmisher but more powerful and slow rate of fire
- Clipper, similar to Fluyt but good against Privateers and Fishing Boats
- Volunteer Cavalry, similar to Ruyter but weaker
- Dangerous Lion, high-attack pet Lion
- Dragon Ship, Flamethower version of the War Junk
- Colonial Carabineer, similar to Ruyter but stronger
- Ottoman Lancer, similar to Hussar but strong vs Infantry

-----
New Buildings:
-----

- Observatory (Auto-gathering and Research Building)
- Bakery (Auto-gathering Revolution Building)
- Aztec Temple (Auto-gathering and Research Building)
- Tribal Council's Hut (Auto-gathering and Research Building)
- Naval Hospital (Quick-Healing Dock available from Capitol)
- Saloon for Sioux (Trains Outlaws only)
- National Redoubt (Russians Buildable Fortress)

--------
Healers:
--------

- Medicine Men for Iroquois, Sioux, Native Americans can dance at the Fire Pit like Warrior Priests

-----
Civs:
-----

- United States gets a starting Explorer + Hitpoints regeneration, 2 starting food crates and 1 starting wood crate
- Knights of Saint John gets a starting Explorer + Hitpoints regeneration, 2 starting food crates and 1 starting wood crate
- Black's Mercenaries gets a starting Explorer + Hitpoints regeneration, 2 starting food crates and 1 starting wood crate
- Pirates gets a starting Explorer + Hitpoints regeneration, 2 starting food crates and 2 starting wood crates
- The Circle gets a starting Explorer + Hitpoints regeneration, 2 starting food crates and 2 starting wood crates
- Native Americans gets a Iroquois Warchief + Hitpoints regeneration, 2 starting food crates, 2 starting wood crates, + Discovery Travois
- East India Company gets a starting Explorer + Hitpoints regeneration, 2 starting food crates and 2 starting wood crates
- Italians gets a starting Explorer + Hitpoints regeneration, 2 starting food crates and 2 starting wood crates
- Swedish gets a starting Explorer + Hitpoints regeneration, 2 starting food crates and 2 starting wood crates

----------

And much more! Full changes on the notepad document for the rest of the units in the game!

Works online!

----------

Place contents of N3O Patch FP 1.3z3Ra into:

Program Files (86x) - Steam - steamapps - common - Age of Empires III - bin

The DataPY.bar file goes into Age of Empires III - bin

The Contents of the Data folder goes into Age of Empires III - bin - data

Backup of these is included in case you want to uninstall.


Place contents of Custom Mercenaries File + Water Trade Route into:

Program Files (86x) - Steam - steamapps - common - Age of Empires III - bin - data

This will give you 8 Mercenaries at the Saloon + New Map Specific Technologies + Water Trade Routes


Place contents of Build anywhere during Treaty into:

Program Files (86x) - Steam - steamapps - common - Age of Empires III - bin - data

This allows free placement of buildings during treaty period


Place contents of Goes to Program Files, data folder into data:

Program Files (86x) - Steam - steamapps - common - Age of Empires III - bin - data

It will give you text descriptions for the new technolgies and new units.

It will also add New Treasures to the game for New Custom Maps.

This additionally gives updated Homecity Cards and New Map Types and New Politicians + Trade Route types

It also gives abilities to some of the new ship units, and tactics folder gives new functions for units.

And lastly it gives the new civs.xml file that governs new civilizations and starting units.


Place contents of Goes to Program Files, art folder into art:

Program Files (86x) - Steam - steamapps - common - Age of Empires III - bin - art

These give the art files for the new units involved and art for new trade routes.


Place contents of Goes to Program Files, Sound folder into Sound:

Program Files (86x) - Steam - steamapps - common - Age of Empires III - bin - Sound

This will add Sound for the new units and buildings in this Added Pack.


Place Contents of AI3, AI 14 - N3O Klaxon (The New AI) folder into:

Program Files (86x) - Steam - steamapps - common - Age of Empires III - bin - AI3

This install the Custom New AI that uses the content in this Added Pack.


Then you're finished installing this Added Pack!
AuthorComments   ( All | Comments Only | Reviews Only )
MandosRex
(id: mandosrex)
Hi Murdilator. A bug has been brought to my attention and I've come to also let you know about it: there is a bug since Draugur where "ypTradingPostAsian" is defined as the TP building for Asian civs/maps. This is incorrect as "ypTradingPostAsian" is a dummy building that is only used for its icon and portrait which are assigned to "TradingPost" in "techtreey". If you open "techtreey" and search for "ypTradingPostAsian" you'll see there's only one mention of it and it's for the icon and portrait.

So you should use Notepad+ to change all mentions of "ypTradingPostAsian" to "TradingPost" in your AIs which will fix a lot of Native bugs you might have noticed.
Keep up the great work.

[Edited on 07/03/23 @ 07:34 AM]

murdilator
File Author
To get East India Company homecity working online, here is an updated version of iamchanceless' mod Special Civs for ESO:

https://www.moddb.com/games/age-of-empires-iii-the-asian-dynasties/downloads/age-of-empires-iii-special-civs-for-eso
murdilator
File Author
Here are a selection of Water Trade Route Maps, with Ships that appear on the route, for N3O Added Pack 1.3z3Ra:

https://www.moddb.com/games/age-of-empires-iii/downloads/water-trade-route-maps

These maps are duplicates with the Maps with Treasures, except that they are given this special feature as a bonus.

Update:

They can now also be played on Bonus Expansion Pack.

[Edited on 11/29/23 @ 12:47 PM]

murdilator
File Author
I cracked the code how to add new Revolutions to the game.

First you need to copy an existing revoution in the Techtreey:


5337
150811
1000.0000
1000.0000
1000.0000
10.0000
UNOBTAINABLE
ui\techs\revolution
150810
CountsTowardEconomicScore
RevoltTech
...

Then you modify the unit you want it to ship, or the bonus you want it to have:

Effect type ='Data' amount ='20.00' subtype ='FreeHomeCityUnit' unittype ='Rodelero'
...
VeteranRodeleros
GuardRodeleros
ImperialEspadaMalta

Then you add it to the Civ you want it to be enabled for in the Age0Tech:

XPRevolutionSpanishGrandMasters
XPRevolutionPortugueseGrandMasters

...

Then you want to disable it if the player advances to Imperial Age:


1829
UNOBTAINABLE
ui\post_game\time_line_age_5
Shadow

Imperialize

WarDog
XPRevolutionSpanishGrandMasters
XPRevolutionPortugueseGrandMasters



Then you add it to randommapstringsy, your text descriptions:

Grants 20 Imperial Rodeleros.
Spanish Grand Masters
Grants 15 Imperial Cassadors, and enables them.
Portuguese Grand Masters

[Edited on 12/16/23 @ 05:34 AM]

murdilator
File Author
After that, you add it to civs:


SpanishGrandMasters
0
objects\flags\spcact1
maltaFlagBtn
spanishFlagBtnLarge
ui\ingame\ingame_ui_postgame_flag_USA


PortugueseGrandMasters
0
objects\flags\spcact1
maltaFlagBtn
spanishFlagBtnLarge
ui\ingame\ingame_ui_postgame_flag_USA


Order is important here, so you want the new revolution tech in the same order in the civs.xml file as you have in the techtree for the new revolution.

Then you add it to PoliticianData, for art descriptions and for you new civ:

XPRevolutionSpanishGrandMasters portraitfilename="ui\\ingame\\politicians\\consulate_spanish"
XPRevolutionPortugueseGrandMasters portraitfilename="ui\\ingame\\politicians\\consulate_portuguese"
XPRevolutionBritishColonyAlliance portraitfilename="ui\\ingame\\politicians\\consulate_british"
XPRevolutionFrenchColonyAlliance portraitfilename="ui\\ingame\\politicians\\consulate_french"


And after that you add it to the TownCenter in Protoy:

XPRevolutionSpanishGrandMasters
XPRevolutionPortugueseGrandMasters
XPRevolutionBritishColonyAlliance
XPRevolutionFrenchColonyAlliance

With the civs file you can choose the Homecity flag and Water Flag and Flag above buildings you want your revolution nation to have, and it's Postgame Flag. In Politician Data its important to choose a portrait for your new Revolution, such as an existing Politician or Consulate Flag, to serve as your double.

[Edited on 12/16/23 @ 05:33 AM]

murdilator
File Author
Here is a new version of this N3O Patch 1.3z3Ra Added Pack, version 1.4a:

https://www.moddb.com/games/age-of-empires-iii/downloads/n3o-patch-14a-added-pack

It adds new natives to the game on special maps.

Special Maps with the New Natives:

https://www.moddb.com/games/age-of-empires-iii/downloads/special-maps-with-new-natives

Post Review Post Comment

HGDL v0.8.2

Login
Forum Username:


Password:




Create a new account
Forgot password?
Statistics
Downloads:259
Favorites: [Who?]1
Size:16.22 MB
Added:02/16/23
Updated:01/29/24