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New England Battlefield (UPDATE-2)
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Author |
File Description |
Jeff Head |
Posted on 11/05/05 @ 08:12 AM (updated 11/17/05)
UPDATE 2 (11/15/2005): Updated land with better grass mixes, forest mixes, more eye candy, etc.
UPDATE 1 (11/11/05): Fixed "moving bird" issue. The scenario now includes flocks of moving geese, ducks, and moving single birds. Also used the new Pitch Editor to change the pitch and zoom defaults. (Great little program that.) I have also created a thread of screen shots on the AOE III Heaven's Scenario forum:
NEW ENGLAND BATTLEFIELD SCREEN SHOTS
http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=12,26483,0,10
DESCRIPTION: It's about a thriving English colony on the New England coast that is pitted against French settlements and their Huron allies in the interior.
This is a rich custom map with lots of triggers and objectives and two trade routes.
STRATEGY: The fighting is fast and furious, and the player has to use all of their skills to survive and drive the French and their Indian allies off the map.
Two Trade Routes, one for the English, and one larger one deep in the wilderness for the French, need to be controlled. Numerous Indian Settlements, if allied with, can also help. The use of your navy can be very helpful in the large finger-lakes area.
EXTRAS: The scenario includes a DDT scenario loader screen that comes up during the loading/start and gives a map overview.
INSTALLATION: The DDT file goes into a sub directory of the main program directory. Unless you told it otherwise when loading the program, that will be under "Program Files" on your "C" drive at the following location
c\program files\microsoft games\Age of Empires III\art\ui\singleplayer
Put the DDT file in there.
The .AGE3SCN file (the scenario itself) goes into a directory that AOE III sets up under your "My DOcuments" directory at this location:
My Documents\My Games\Age of Empires 3\Scenario
Put the .aoe3scn file in there.
If the directory under My Documents does not exist yet, simply go into the AOE III editor and create a blank scenario (name it whatever you want) and the game will create that directory for you, after which you can load the scenario file in there.
Let me know what you think.
By Jeff Head
November 2005 |
Pages: [1] 2 3 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Ywa |
Posted on 11/05/05 @ 04:38 PM
A very nice scenario!
My compliments!
And yes the bases are very difficult to find. |
Jeff Head
File Author |
Posted on 11/05/05 @ 07:08 PM
Thanks Ywa. I just updated the scenario with a DDT scenario loader screen. Makes it a little nicer. |
Jeff Head
File Author |
Posted on 11/06/05 @ 08:52 AM
Also, for all of those interested, this is a good scenario for those wanting to learn how to get their computer civs to work.
It has the AIStart objects, the StandardAILoader, and the CW and TC Spawning elements that allow for the computer civs to interact well in the game. In this one, they build on the trade routes and the indian trading posts very well. Also build ships and fish and fight on the water.
If you get a chance, download it, call it up in the scenario editor and check out how I did it by looking at the triggers and the map...also, if you have suggestions for improvement or easier ways...please let me know. |
Weeda |
Posted on 11/06/05 @ 02:41 PM
Very cool scenario! You're a pro! Keep them coming! :-) |
Jeff Head
File Author |
Posted on 11/06/05 @ 06:23 PM
Thanks Weeda...I will. The Editor and engine are great for building scenarios and I will probably create some historically based ones in the future. |
lifereloaded |
Posted on 11/07/05 @ 12:59 PM
ok i downloaded the files and put them both in to the singleplayer folder but how do you play them???? |
Jeff Head
File Author |
Posted on 11/07/05 @ 01:22 PM
Lifereloaded, here are the directions on where to put the two files, the DDT graphics file and the age3scn scenario file.
The DDT file goes into a sub directory of the main program directory. Unless you told it otherwise when loading the program, that will be under "Program Files" on your "C" drive at the following location
c\program files\microsoft games\Age of Empires III\art\ui\singleplayer
Put the DDT file in there.
The .AGE3SCN file (the scenario itself) goes into a directory that AOE III sets up under your "My Documents" directory at this location:
My Documents\My Games\Age of Empires 3\Scenario
Put the .aoe3scn file in there.
If the directory under My Documents does not exist yet, simply go into the AOE III editor and create a blank scenario (name it whatever you want) and the game will create that directory for you, after which you can load the scenario file in there.
Hope that helps. |
tbarak |
Posted on 11/08/05 @ 07:36 AM
Playability: 4
While there were no glitches the game plays like any ordinary supremacy map.
Balance: 4
The scenario seemed to default to moderate level and I had no problem building up an army and eventually clearing the map of the enemy. If anything perhaps the player's lot is too strong, gathering resources is unhampered and there's more than enough to go around. The enemy was at times tough but with the right units I only lost my army on one occasion.
Creativity: 3
This is where the scenario was lacking as the game's objectives are few and mind-numbingly simple. There is not much to engage the player's eyes and music was absent until really late in the game.
Map Design: 4
It was a nice large map but in a few areas the terrain and elevations were a little sloppy. The rest of the time you seemed to espouse an eye-candy light approach.
Story/Instructions: 4
The image overlay was nice and the objectives were easy to follow. A story was pretty much absent but I account that to a deliberate decision on your part. Probably not fair to dock a project that doesn't purport to get its entertainment value from the storyline.
Additional Comments:
I enjoyed playing this and I'm sure others will too, as people are slowing completing the campaign and are looking for more content. New England Battlefield makes some compromises with respect to depth, but it's fast release and straight ahead gameplay mostly make up for it. |
lifereloaded |
Posted on 11/08/05 @ 10:39 AM
Playability: 3
was an a good map to play anyone can play this easy but if you did not take advantage of the trade centers this would be very difcult to win on hard.
Balance: 3
Great balance you had every thing from trade rutes, tresures, indains for hire. Was a well planed out map.
Creativity: 4
This map was very creative many differant things on the map to find and differant trigers. This map was well designed for a searching game. The few forts were well hiden and could be difuclt to take over.
Map Design: 3
Map design was good but could of been better i found some birds that just stayed in one spot fish on land but i still give it a 3 because it was well maped out.
Story/Instructions: 2
I only gave aa 2 for story/instructions because there were just a few things you could play out. They were all simplpe goals.
Additional Comments:
I think you are a great map maker work on some things you will get great try making some campains i see you have great talent.
Any Questions you can reach me at xsl_League@yahoo.com
Steve
[Edited on 11/21/05 @ 04:27 PM]
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Startrekman |
Posted on 11/09/05 @ 10:41 AM
How do you change the settings (easy-Hard), etc? I don't see any way to change the setting before I load the scenario. |
Pages: [1] 2 3 » Last » |
HGDL v0.8.2 |
Rating |
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3.7 | Breakdown |
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Playability | 4.0 | Balance | 3.7 | Creativity | 3.7 | Map Design | 4.0 | Story/Instructions | 3.0 |
Statistics |
Downloads: | 11,641 |
Favorites: [] | 1 |
Size: | 1.22 MB |
Added: | 11/05/05 |
Updated: | 11/17/05 |
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