These are standard ES maps with the addition of an invisible wall in the center. The wall blocks both ships and land units, dividing the two teams or players. In addition, all enemies will be set neutral to each other and fighting is therefore impossible.
When the timer ends (the number displayed in the map name), the invisible wall will be removed and diplomacies reset, allowing fighting and regular gameplay.
These maps basically provide perfect No-Rush gameplay.
Eventually all maps will be added, but it takes time. Each newly finished map will be released as soon as possible
This file includes:
Carolina
Carolina Large
Great Plains
Great Plains Large
Texas
Texas Large
Yukon
Amazing solution to No Rush games.
It even works for water maps.
This invisible wall works perfectly and there is no delay when the timer expires.
Furby_killer and pftq,
Your No Rush maps are outstanding and perfect.
Now it is up to Ensemble to complete what the two of you have started.
No Rush maps should give players XP and maybe even a separate rating, and only Ensemble can do that.
Many No Rush players would be very happy when this solution is officially implemented.
Until then everybosy should try these maps, there are fun.
[Edited on 06/29/06 @ 12:17 PM]
Midd
Posted on 07/01/06 @ 02:30 PM
Rating
5.0
Breakdown
Playability
5.0
Balance
5.0
Creativity
5.0
Map Design
5.0
Detail/Accuracy
5.0
Rating: 5
Perfectly done! The original map was great, but with the changes of v2.0 it's even better.
The original NR-Wall map gave a bit of lag when playing with several players when the wall was being destroyed. With a 3v3 game last night, there was Zero lag when the timer was up!
All resources and natives are nicely balanced, as bonus you not only have a several different map styles but in large and normal sizes.
Additional Comments:
Furby and pftq, well done job guys! You can't ask much more for a better no rush set! I really enjoyed the fact that there was no actual wall set up, the lag being produced in the previous map when the wall came down rather served as a warning of when the time was up.
Which isn't too much of a big deal, but no warnings is nice too since it gives the players the advantage of sneaking around the edges.
To the downloaders: Explore your map!! I've seen a lot of online players that didn't explore the edges of maps enough and have full armies sneak up on them.
The maps are a must have for any AOE3 player!
---------------------------------------
Can't wait to see what you guys do next! Thanks again for the great maps.
Cheers, Midd.
[Edited on 07/01/06 @ 02:35 PM]
HunterKiller24
Posted on 07/02/06 @ 03:41 PM
Rating
5.0
Breakdown
Playability
5.0
Balance
5.0
Creativity
5.0
Map Design
5.0
Detail/Accuracy
5.0
Rating: 5
Very nice, i really like the invisible wall, and i think it's the best way for anti-rushing.